Search found 57 matches

by ragbasti
Thu Feb 06, 2020 5:01 pm
Forum: For Players
Topic: Karma use with Tiger Spring and Air Dance
Replies: 10
Views: 4388

Re: Karma use with Tiger Spring and Air Dance

You can spend Karma on Initiative if using Tiger Spring. Just for future reference, to not create future confusion. We just found out in a Discord Discussion that this is not so. "Talents that are always active, not rolled or do not enhance any tests, such as True Sight, do not benefit from the use...
by ragbasti
Fri Jan 03, 2020 4:25 pm
Forum: For Players
Topic: Called Shot to ignore armor?
Replies: 11
Views: 2280

Re: Called Shot to ignore armor?

A called shot that bypasses armor wouldn't exactly increase the damage, it would only "increase" the damage inflicted. Now that's just splitting hairs. "Increasing the damage inflicted" is exactly the same as "increasing damage". If you want to use it that way at your table, the go on, but you got ...
by ragbasti
Sun Dec 29, 2019 1:29 pm
Forum: For Players
Topic: Air Dance worth it?
Replies: 15
Views: 2983

Re: Air Dance worth it?

I had a discussion with my GM yesterday. As a human wizard, does Air Dance(given you score 10 higher ini)... A)... allow you to cast a zero thread spell twice against the very target of your first attack? B)... allow you to do thread weaving and spellcasting in one round? C)... allow you to cast a ...
by ragbasti
Fri Dec 13, 2019 9:55 am
Forum: For Players
Topic: Racial Varients
Replies: 8
Views: 2042

Re: Racial Varients

I think versatility is still a huge advantage compared to other races. When you look at Questor powers, Paths, etc. you have to always take into account how restricted these options truly are if you play them by the book. Both Questors and Paths have few mechanics attached to them, outside of the se...
by ragbasti
Mon Dec 02, 2019 10:36 am
Forum: For Game Masters
Topic: Starting Animal Companions and Mounts
Replies: 5
Views: 1472

Re: Starting Animal Companions and Mounts

Since it is possible to start the game with Animal Bond 3, you should create a list for it as well :lol: We don't allow CR3 creatures when creating a character. Those have to be earned. It would also break too many things early on, since you basically have a character with a creature that is notice...
by ragbasti
Sun Dec 01, 2019 12:05 pm
Forum: For Game Masters
Topic: Starting Animal Companions and Mounts
Replies: 5
Views: 1472

Re: Starting Animal Companions and Mounts

Here is how we handle it in my game: Every character can start out with animal companions worth their rank in Animal Bond (Both Skill and Talent). I've had some start out with multiple small ones, and it was usually fine. Some will, of course, try to game this system a little bit but that's a social...
by ragbasti
Thu Nov 21, 2019 3:41 pm
Forum: For Game Masters
Topic: Loosing your turn due to encumbrance
Replies: 10
Views: 2675

Re: Loosing your turn due to encumbrance

etherial wrote:
Thu Nov 14, 2019 3:15 am
AIUI, if your Initiative Step is reduced to zero or lower, you act every other turn on 1.
There is no such thing in the books.
The only rule that exists states that, if a characters initiative gets reduce below step 1, they always act last in the round as if their initiative result was 1.
by ragbasti
Tue Nov 19, 2019 9:32 pm
Forum: Product Discussion
Topic: Fourth Edition Errata, Clarifications, and FAQs
Replies: 163
Views: 90781

Re: Fourth Edition Errata, Clarifications, and FAQs

Just mentioned this in discord: Animal Possession only states that an adept retains their intellect but fails to mention that they also retain their talents. Panda confirmed that talents are still usable, as long as the animal is physically able to do so. Should probably be included in the errata ju...
by ragbasti
Sun Nov 10, 2019 10:09 am
Forum: For Game Masters
Topic: Loosing your turn due to encumbrance
Replies: 10
Views: 2675

Re: Loosing your turn due to encumbrance

There is no rule of 1 on initiative. I am not aware of anything like this from the versions I have played personally (ED2,3,4). EDC is basically just an updated ED1, so this should also overlap. The best example would be the gauntlet, who can reduce his initiative to a 1 in order to gain a higher bo...
by ragbasti
Tue Oct 01, 2019 12:28 pm
Forum: Product Discussion
Topic: Mystic Paths Disciplines
Replies: 8
Views: 2442

Re: Mystic Paths Disciplines

I think you are underestimating the power of these single attacks. High-circle gauntlets can easily get upwards of +15-20 to a single attack from just two talents. And they are not very likely to get avoided or parried, just due to the much higher attack steps they will have compared to pretty much ...