Search found 97 matches

by ragbasti
Thu Nov 19, 2020 1:31 pm
Forum: Product Discussion
Topic: 4E Air Ship Rules
Replies: 18
Views: 1867

Re: 4E Air Ship Rules

They were supposed to be in the Companion but took up too much space and were pushed back.

Until anything official comes out, this will probably do:
-link removed-
by ragbasti
Wed Nov 11, 2020 8:53 am
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 1703

Re: New Enchanting knack

*double post*
by ragbasti
Wed Nov 11, 2020 8:53 am
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 1703

Re: New Enchanting knack

I was not square peg round holing though! I was looking at Disciplines practices and belief and extrapolating forward. This is why I said a Nethermancer should not have access to it and was on the fence about Wizard. By that logic though, I still do not follow why Elementalist should get it but Net...
by ragbasti
Fri Nov 06, 2020 1:28 pm
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 1703

Re: New Enchanting knack

Probably around the time they can learn the Recovery spell. And it is covered magically, with Questors of Garlen getting the Alchemy Devotion that is limited to Blood Charms and Healing Aids. I wasn't saying it is not allowed to be done magically but that I don't think that it's a particularly great...
by ragbasti
Wed Nov 04, 2020 3:34 pm
Forum: For Game Masters
Topic: Distance and Travel Time Elven Nations
Replies: 9
Views: 1070

Re: Distance and Travel Time Elven Nations

Actually just 2060 km if you calculate by walking, instead of by car.
So just over a month if you walk around 12h a day
by ragbasti
Mon Nov 02, 2020 10:40 pm
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 1703

Re: New Enchanting knack

Healing aids are covered by general Alchemy, the reason why there is a separate knack for poisons is that this makes sense for Scouts and Thieves. They both have an overall theme that justifies poison creation (Thieves possibly becoming assassins and Scouts using poisons they found in nature to thei...
by ragbasti
Tue Oct 27, 2020 10:00 pm
Forum: For Players
Topic: K'stulaamoyna [Path - Tail Dancer School]
Replies: 9
Views: 1242

Re: K'stulaamoyna [Path - Tail Dancer School]

I'm not completely in love with the imagery of the Dance. Because range and movement are so important to the concept, I feel like limiting their dance's target to close combat targets goes against that. What if they could target characters who are adjacent to each other, whether or not they are in ...
by ragbasti
Wed Oct 21, 2020 10:26 am
Forum: For Players
Topic: K'stulaamoyna [Path - Tail Dancer School]
Replies: 9
Views: 1242

Re: K'stulaamoyna [Path - Tail Dancer School]

If my post was too convoluted for a bot to understand, then I'll take that as a win :D
by ragbasti
Tue Oct 20, 2020 10:17 pm
Forum: For Players
Topic: K'stulaamoyna [Path - Tail Dancer School]
Replies: 9
Views: 1242

Re: K'stulaamoyna [Path - Tail Dancer School]

Updated - specifics and link to the new document in the initial post. It's difficult for me to understand the main aim of your post. I'd love to help but without specifics I am not sure what to explain. It's essentially a new school for the Tail Dancer path that is specific to winged T'Skrang and tr...
by ragbasti
Sun Oct 11, 2020 9:51 am
Forum: For Game Masters
Topic: Miscellaneous GMG Questions
Replies: 7
Views: 1081

Re: Miscellaneous GMG Questions

1. Radii in the GMG include the additional radius where light sources provide dim lighting (enough light to see with a penalty) 2. I tend to rule it as requiring a wound since that is the general mechanic of most poisons. The exceptions are usually called out specifically with the poison/creature in...