Search found 20 matches

by LouP
Tue Oct 29, 2019 8:25 pm
Forum: For Game Masters
Topic: Wyvern: Animal?
Replies: 8
Views: 4508

Re: Wyvern: Animal?

Hello, For what it's worth, the intent was that yes, wyverns are in fact adolescent dragons. I would probably treat them as magical animals, but would leave it up to the GM to decide for their own game. An interesting possibility is that for all intents and purposes during their wyvern phase, they a...
by LouP
Mon Oct 28, 2019 8:07 pm
Forum: For Game Masters
Topic: Step dice - d8 system
Replies: 7
Views: 4753

Re: Step dice - d8 system

Interesting. When Greg Gorden (the original designer of the Step System) submitted his final draft of the ED core rulebook, he had worked out an alternative dice progression that was based on the D8. I don't recall his exact reasoning at the time, nor the dice progression, but in the end we went wit...
by LouP
Mon Jan 07, 2019 10:32 pm
Forum: For Players
Topic: Pattern Items
Replies: 5
Views: 4357

Re: Pattern Items

Hi there. I have a few questions about Pattern Items as i´m having trouble understanding some things in the chapter in the players guide. Pages 213-218 and 226-233. If you know something about this subject, it would be much appreciated if you would elaborate. Thanks in advance! I can try to answer ...
by LouP
Tue Nov 20, 2018 6:20 pm
Forum: Product Discussion
Topic: Companion Enchanting
Replies: 10
Views: 7904

Re: Companion Enchanting

It means exactly what it says. If you want to create enchanted boots, you need to be able to make the boots in addition to having the Alchemy skill (or appropriate knack). You can't enchant your coat for the same reason your plain wool coat can't be a polar fleece. That's not what it is and it can ...
by LouP
Fri Nov 02, 2018 2:49 pm
Forum: For Game Masters
Topic: Brainstorming a campaign concept
Replies: 9
Views: 6466

Re: Brainstorming a campaign concept

Hello, I think the Theran Empire book is an ideal fit for this campaign. Given the unrest in Barsaive, your PCs could venture to other parts of the Theran Empire to troubleshoot other potential uprisings. I think the Therans consider Barsaive a lost cause in the short term, and would instead focus t...
by LouP
Tue Oct 23, 2018 5:46 pm
Forum: For Players
Topic: Vampires
Replies: 12
Views: 9620

Re: Vampires

Hello, From what I can recall about stuff Lou Prosperi (the ED1 line developer) said, one of the concerns with vampires arose from the power and significance of blood magic in the Earthdawn setting. When you're dealing with a creature that feeds on blood, that needs to be considered. In some of the ...
by LouP
Mon Jul 30, 2018 9:38 pm
Forum: Product Discussion
Topic: Earthdawn Social Media
Replies: 31
Views: 24918

Re: Earthdawn Social Media

A nice message from FASA's president Ross Babcock about the 25th anniversary of Earthdawn :) One minor nitpick: FASA Corporation stopped production of Earthdawn in 199 8 , not 1996. Thanks! Lou Prosperi Earthdawn Product Line Developer FASA Corporatio...
by LouP
Fri May 18, 2018 6:29 pm
Forum: For Game Masters
Topic: Adventure module list
Replies: 20
Views: 16590

Re: Adventure module list

I'm don't know if 'canon' fits neatly with everything. I know past line developers didn't always consider some adventures canon (From memory Terror In The Skies was one of them, and thus its events not mentioned in the Travar sourcebook), though they were official products. The adventure frameworks...
by LouP
Fri May 11, 2018 1:12 pm
Forum: Product Discussion
Topic: Earthdawn Blog and Previews
Replies: 23
Views: 17431

Re: Earthdawn Blog and Previews

Hi Josh, Here's this week's preview, looking at the significantly refurbished Devotion Point system. This looks pretty cool. I admit I was skeptical based on the first preview, but this one really helps clarify how things will w...
by LouP
Fri Apr 13, 2018 3:51 pm
Forum: For Game Masters
Topic: Rules Question: Optional talents and legend point cost
Replies: 26
Views: 16902

Re: Rules Question: Optional talents and legend point cost

Hello, Fair enough (about not listing talents twice - which is a Good Thing (TM)), but what is the rationale for the increased cost? This also makes no sense to me. If the cost needs to change (and I don't see why it does) I would think the cost should be lower. As the adept gains experience, learni...