Search found 266 matches

by Telarus
Thu Dec 03, 2020 7:48 pm
Forum: Product Discussion
Topic: 4E Air Ship Rules
Replies: 18
Views: 2971

Re: 4E Air Ship Rules

Look, I'm fine with them deciding not to pay for or use my material. Water under the bridge, at this point. The fact that the Community has been waiting to see these rules for 2 years when they made that pop decision is kinda lame - which is why I made my version of the material available. I am Not ...
by Telarus
Thu Dec 03, 2020 4:51 am
Forum: Product Discussion
Topic: 4E Air Ship Rules
Replies: 18
Views: 2971

Re: 4E Air Ship Rules

I remain so, so, so disappointed in how this issue was handled by the dev team. It has almost turned me off the game entirely, and has definitely made me have second thoughts about buying any future product. Put simply, I had a contract that was never paid, and material I developed under said contra...
by Telarus
Sat Nov 14, 2020 8:11 pm
Forum: For Game Masters
Topic: Distance and Travel Time Elven Nations
Replies: 9
Views: 1647

Re: Distance and Travel Time Elven Nations

In my opinion, the southern edge of the Blood Wood (Kaer Eidolon) is where Ninzhy Novgorod is on our modern maps (on the Volga/Serpent River), which means the often cited "Chernobyl = Blood Wood" claim falls apart. I also have issues with the map as presented in Elven Kingdoms but those are minor & ...
by Telarus
Sat Nov 14, 2020 8:05 pm
Forum: For Players
Topic: New Enchanting knack
Replies: 19
Views: 2778

Re: New Enchanting knack

(I agree with Panda, btw, in why healing items are not included in the Enchanting talent.) Nethermancers are also described as those that learn enough about living patterns (from studying their remains) that they can magically alter them & I think there is a nod to "grisly battlefield medic" in ther...
by Telarus
Sun May 17, 2020 1:51 am
Forum: For Players
Topic: Cavalrymen should have the slowest mounts possible?
Replies: 8
Views: 3989

Re: Cavalrymen should have the slowest mounts possible?

I'll have to peek at that Knacks thread. I have been allowing Cavalrymen with a Knack to Charge dismounted with OK results. If the intent is to limit the sheer Step increase by making the mount move a ways to "speed up", then ditch the minimum movement and change the Charge Attacks calculation to: A...
by Telarus
Mon Apr 20, 2020 11:33 pm
Forum: For Players
Topic: Questions for movement: Summon Bone Spirit
Replies: 33
Views: 17224

Re: Questions for movement: Summon Bone Spirit

A "Staff"-master is a Swordsmaster-Adept who specializes in pole-arms. ;)
by Telarus
Mon Apr 13, 2020 11:59 pm
Forum: For Gamemasters
Topic: Art
Replies: 6
Views: 4025

Re: Art

Whoa! Nice one.
by Telarus
Wed Mar 11, 2020 9:53 pm
Forum: For Players
Topic: Avoid Blow, Physical, Defense and Windlings
Replies: 8
Views: 4918

Re: Avoid Blow, Physical, Defense and Windlings

You can 'default' Avoid Blow to Dex Step (1/ rnd). Having ranks means you are much much much better off when swarmed.
by Telarus
Sat Mar 07, 2020 11:08 pm
Forum: For Game Masters
Topic: Question(s): Summoning
Replies: 3
Views: 2719

Re: Question(s): Summoning

Yes, all of this. Spirits ARE NPCs. Default to using the Social Interaction and Favors rule. Then, modify _that_ with the Summoning rules. I think of it this way. Ages and ages and ages ago, the very first of the Nethermancers and Elementalits made pacts with great Named Spirits, grand Contracts tha...
by Telarus
Mon Feb 17, 2020 10:30 pm
Forum: For Players
Topic: Situation Modifiers, Action tests and Initiative
Replies: 15
Views: 7151

Re: Situation Modifiers, Action tests and Initiative

In my games, all tests are Action Tests, while Effect Tests are a sub-set that have special rules (they represent a Value, not just Success/Failure degrees, and ignore Rule of 1, etc). ED4 Player's Guide, p. 35 (emphasis mine) Effect Tests Sometimes the test result represents a value. The most commo...