Search found 4 matches
- Mon Jan 27, 2020 6:25 am
- Forum: For Game Masters
- Topic: Alternate Discipline Talents
- Replies: 9
- Views: 15637
Re: Alternate Discipline Talents
This will also reduce your player's desire to acquire those additional Talents through the alternate means the game provides. Mainly these are: Human Versitility, a Second Discipline, the new Paths/Questors structure, and Thread Items. And might also reduce the variety of skills the PC have or the ...
- Mon Jan 20, 2020 6:40 pm
- Forum: For Game Masters
- Topic: Alternate Discipline Talents
- Replies: 9
- Views: 15637
Re: Alternate Discipline Talents
We do it like this with one little extra rule: A talent that is available by original rules from a certain circle onwards, can only be taken once this circle in this discipline is reached. The circle 8 discipline talent can hence not be taken upon circle 5. That's a good idea, but I don't think tha...
- Mon Jan 20, 2020 6:35 pm
- Forum: For Game Masters
- Topic: Alternate Discipline Talents
- Replies: 9
- Views: 15637
Re: Alternate Discipline Talents
I just went with the alternate advancement rules where you don't need to take the discipline talent and can advance on options instead. My issue with that, though, is that you end up with less talent variety than other characters who didn't mind advancing both. I figure that, if the game lets you c...
- Mon Jan 20, 2020 5:24 am
- Forum: For Game Masters
- Topic: Alternate Discipline Talents
- Replies: 9
- Views: 15637
Alternate Discipline Talents
So, as a preface, I've never GMed Earthdawn, and I only started playing it last year, but I have GMed a variety of campaigns and systems, and I have an idea that I think could work really well to help Talent training feel a little more flexible. This is somewhat inspired by the Talents of the D20 St...