Search found 484 matches

by ChrisDDickey
Sun Aug 11, 2019 7:06 pm
Forum: For Game Masters
Topic: Knacks as skills
Replies: 5
Views: 159

Re: Knacks as skills

I am going to agree with everybody else, but think that an example might make it very plain. Let us take the "Swinging Move" knack of the "Climbing" talent. Let us assume that the GM rules that the "Swinging Move" skill is a default-able skill, and anybody may attempt a swinging move test using only...
by ChrisDDickey
Sun Aug 11, 2019 5:37 pm
Forum: For Players
Topic: Languages
Replies: 8
Views: 247

Re: Languages

As far as the "common language" goes, I would not give too much thought to it, in my mind that is just a multi-system crutch to make games workable. Things just go so much easier if you assume that everybody you will ever meet speak Throalic. In practice it might really be that only the better educa...
by ChrisDDickey
Sun Aug 11, 2019 4:57 pm
Forum: Product Discussion
Topic: Timing of ongoing effects
Replies: 2
Views: 130

Re: Timing of ongoing effects

For additional discussion see this thread http://www.fasagames.com/forum/viewtopic.php?f=7&t=505 and this thread http://www.fasagames.com/forum/viewtopic.php?f=7&t=368 Short answer: It depends on how you want to do it. Various people, including the developers have their own favorite methods, but the...
by ChrisDDickey
Thu Jul 25, 2019 5:19 am
Forum: Grand Tales and Glorious Schemes
Topic: 1879: The Expendables
Replies: 18
Views: 1098

Re: 1879: The Expendables

Lord Bentley's Journal Entry, day 19 out of Caracas As expected, we reached the mighty Orinoco river early the morning after my last journal entry, and mid-morning two days later we arrived at the village of Caicara del Orinoco, where we spent the rest of the day and a night. We paid off the boatman...
by ChrisDDickey
Thu Jul 25, 2019 2:08 am
Forum: For Game Masters
Topic: [Thread Item] Favu's Big Hammer
Replies: 4
Views: 194

Re: [Thread Item] Favu's Big Hammer

Does need fleshing out. How far are you envisioning the hammer can be thrown for damage, and how far the "throw hammer / transport" thing will work? Are we talking throwing axe ranges here or what? Specifically writing out that you get to make a Thrown Weapon attack as a Melee Talent attack (which t...
by ChrisDDickey
Wed Jul 24, 2019 11:59 am
Forum: For Game Masters
Topic: Lightbearers as a Path
Replies: 5
Views: 275

Re: Lightbearers as a Path

Astral Shift seems superior to Netherwalk in that it allows others to be shifted, but should probably have some of the same "take damage as long as in astral space" problems as well, otherwise it would be too superior. Didn't think of that Talent. And now that you mention it, I wonder why the "take...
by ChrisDDickey
Tue Jul 23, 2019 7:42 pm
Forum: For Game Masters
Topic: Lightbearers as a Path
Replies: 5
Views: 275

Re: Lightbearers as a Path

Armor of Light needs a duration. Astral Shift seems superior to Netherwalk in that it allows others to be shifted, but should probably have some of the same "take damage as long as in astral space" problems as well, otherwise it would be too superior. Shimmer is messed up, the first paragraph and th...
by ChrisDDickey
Tue Jul 23, 2019 1:47 am
Forum: Grand Tales and Glorious Schemes
Topic: Supply and Demand [Spoilers]
Replies: 0
Views: 82

Supply and Demand [Spoilers]

"You are all doing excellent work!" Old Cusa praised the job being done by the group of young men and boys. "This project will provide fresh clean water to your entire village! Never underestimate the value of clean water. It was bad water that sickened the crew of that whaling ship all those years ...
by ChrisDDickey
Mon Jul 22, 2019 10:37 am
Forum: For Game Masters
Topic: Astral Perception
Replies: 3
Views: 195

Re: Astral Perception

I'm not sure about the 'no drawbacks' part for Astral Savant. The description states that : The target of this spell becomes partially subsumed in astral space and perceives it without any filtration offered by the Astral Sight talent and, furthermore, states that the person using this suffers dama...
by ChrisDDickey
Sun Jul 21, 2019 9:49 pm
Forum: For Game Masters
Topic: Astral Perception
Replies: 3
Views: 195

Re: Astral Perception

As I understand it, This is kind of a holdover from from the old Earthdawn 1st edition's relationship with Shadowrun. In Shadowrun, Magicians can "Astrally Project", wherein their meat body goes comatose but their spirit can move around on the Astral Plane. A person can be moving and fighting on the...