Search found 154 matches

by Sharkforce
Tue Mar 31, 2020 4:58 am
Forum: For Players
Topic: Is it just me, or is Invoke Leopard Pounce really strong?
Replies: 8
Views: 171

Re: Is it just me, or is Invoke Leopard Pounce really strong?

eh, well, you're the dev, so I guess that's what it was meant to say. that certainly does help, as it makes the knockdown chance considerably less likely to happen. still seems extremely strong for a 1st circle spell though.
by Sharkforce
Tue Mar 31, 2020 1:53 am
Forum: For Players
Topic: Is it just me, or is Invoke Leopard Pounce really strong?
Replies: 8
Views: 171

Re: Is it just me, or is Invoke Leopard Pounce really strong?

a GM is safe ruling whatever they want (and in general I would support house rules to make this spell less powerful, since as I said it is above what I would expect a direct damage spell to do for its circle), but the spell says that "The Effect test determines how much damage is inflicted and the K...
by Sharkforce
Mon Mar 30, 2020 7:29 pm
Forum: For Players
Topic: Is it just me, or is Invoke Leopard Pounce really strong?
Replies: 8
Views: 171

Re: Is it just me, or is Invoke Leopard Pounce really strong?

Wow, it's even more powerful than read from your description. The Effect test determines how much damage is inflicted and the Knockdown Difficulty the target must resist. It's not just, that the spell forces a knockdown test against the damage taken, NO, it is against the effect test itself (and th...
by Sharkforce
Mon Mar 30, 2020 7:51 am
Forum: For Players
Topic: Is it just me, or is Invoke Leopard Pounce really strong?
Replies: 8
Views: 171

Is it just me, or is Invoke Leopard Pounce really strong?

so as a rough outline, the spell forces a knockdown check, has damage that scales with extra successes, requires 0 threads, and is first circle. now, that isn't completely insane; if it were to, say, lose out on the damage scaling with extra successes or required 1 thread, I would think it was a pre...
by Sharkforce
Wed Mar 25, 2020 6:31 am
Forum: Characters
Topic: Zivilyn, Windling Magician (Shaman)
Replies: 0
Views: 48

Zivilyn, Windling Magician (Shaman)

Roll20 Name*: Sharkforce Discord ID**: sharkforce#4983 Character Name: Zivilyn Race: Windling * display name? ** mic pending, I'll have one before I sign up for anything. Lifetime Legend Total: 0 Unspent Legend: 0 Thread Item Points: 0 Silver: 28.2 Discipline: Shaman Circle: 1 Discipline Abilities: ...
by Sharkforce
Sun Mar 22, 2020 11:13 pm
Forum: For Game Masters
Topic: Key knowledge for "common" thread items
Replies: 6
Views: 257

Re: Key knowledge for "common" thread items

as to why more powerful magic is harder to detect... who says it's just blasting out magic energy all over the place? more powerful magic could be more powerful because it is more tightly woven and less of it "leaks" away uselessly. unless the magic has the specific purpose of drawing attention to ...
by Sharkforce
Sun Mar 22, 2020 4:58 pm
Forum: For Game Masters
Topic: Key knowledge for "common" thread items
Replies: 6
Views: 257

Re: Key knowledge for "common" thread items

for one thing, common is relative. only a small portion of the population can even use thread items at all. and not all of those who can use thread items will have any. for another thing, while I would say that I'm certainly familiar with some of the basics of the stories regarding excalibur, if you...
by Sharkforce
Sun Mar 22, 2020 6:18 am
Forum: For Game Masters
Topic: Elementalist and thread item
Replies: 3
Views: 165

Re: Elementalist and thread item

strictly speaking, the requirement is ranks in the threadweaving talents of those specific disciplines, not actually being a member of those disciplines. that's a pretty minor distinction to make, but it is *theoretically* possible for a human journeyman to pick up elementalism (or the threadweaving...
by Sharkforce
Thu Mar 19, 2020 8:38 am
Forum: For Game Masters
Topic: Creature [spoiler for upcoming game]
Replies: 4
Views: 316

Re: Creature [spoiler for upcoming game]

i was kinda assuming he'd be using group initiative, or at least partial group initiative (put them into groups of X that will generally act similarly and use the same initiative), given the plan is 3 for each person in the group.
by Sharkforce
Thu Mar 19, 2020 2:39 am
Forum: For Game Masters
Topic: Creature [spoiler for upcoming game]
Replies: 4
Views: 316

Re: Creature [spoiler for upcoming game]

well, looking at the red ants in travar, which occupy a fairly similar niche, you could probably even make them a little bit nastier for 1st circle critters ;) you should probably give a size and damage step for the rats when thrown... i don't know how big you intend them to be, but i'm guessing pro...