Maybe not, but we're a small party of three, so the two casters end up in melee a lot more often than we would like, so if he can hide in my bubble for added protection, that seems like quite a lot actually.
On the other hand, Friendly Darkness is right around the corner, so maybe not
Search found 84 matches
- Sat May 30, 2020 8:28 pm
- Forum: For Players
- Topic: Defining "Knowledge of Nethermancy"
- Replies: 7
- Views: 13100
- Sat May 30, 2020 12:44 pm
- Forum: For Players
- Topic: Defining "Knowledge of Nethermancy"
- Replies: 7
- Views: 13100
Re: Defining "Knowledge of Nethermancy"
Thanks for all the replies. I think my Human team member might want to spend a versatility on learning Nethermancy
- Sat May 30, 2020 12:29 pm
- Forum: For Players
- Topic: Aspect of the Cowardly Skulk?
- Replies: 8
- Views: 13259
Re: Aspect of the Cowardly Skulk?
I had to give this some thought, as you bring up some good points, and I didn't want to knee-jerk my response. You're right that the spell does more than increase stealth, which is pretty nice, but ultimately I don't think my problem is with the bonus, so it doesn't really matter that it adds a lot ...
- Sun May 24, 2020 9:10 am
- Forum: For Players
- Topic: Aspect of the Cowardly Skulk?
- Replies: 8
- Views: 13259
Re: Aspect of the Cowardly Skulk?
I think the Cowardly Skulk is so flavorful that I would find a way to use it just because. And if it doesn't work for your table, houserule it! I love Earthdawn, but there are so many spells that simply either don't work, have sloppy language that makes them weird, or have crippling consequences fo...
- Sun May 24, 2020 9:01 am
- Forum: For Players
- Topic: Aspect of the Cowardly Skulk?
- Replies: 8
- Views: 13259
Re: Aspect of the Cowardly Skulk?
I would disagree that it is "inevitable" that you will eventually fail. Remember that the spell itself only lasts a very few minutes, you only have to avoid being spotted when the spell is actually active. So I could easily see it used as a "Scout one room at a time" type usage. Scout one room, fin...
- Fri May 22, 2020 5:45 pm
- Forum: For Players
- Topic: Shadow Meld
- Replies: 8
- Views: 13811
Re: Shadow Meld
Could we have an upvote function on this forum
- Thu May 21, 2020 5:36 pm
- Forum: For Players
- Topic: Aspect of the Cowardly Skulk?
- Replies: 8
- Views: 13259
Re: Aspect of the Cowardly Skulk?
The spell seems completely useless even in the best possible interpretation. The step system basically guarantees, that at some point you'll fail. Failing a single check usually isn't lethal, but ... When this happens, if you're scouting with your group a bit behind, you're unable to aid your group,...
- Thu May 21, 2020 5:22 pm
- Forum: For Players
- Topic: Shadow Meld
- Replies: 8
- Views: 13811
Re: Shadow Meld
Ah, my bad
- Thu May 21, 2020 8:21 am
- Forum: For Players
- Topic: Defining "Knowledge of Nethermancy"
- Replies: 7
- Views: 13100
- Thu May 21, 2020 8:15 am
- Forum: For Players
- Topic: Shadow Meld
- Replies: 8
- Views: 13811