Search found 84 matches

by Lamoron
Sat May 30, 2020 8:28 pm
Forum: For Players
Topic: Defining "Knowledge of Nethermancy"
Replies: 7
Views: 1336

Re: Defining "Knowledge of Nethermancy"

Maybe not, but we're a small party of three, so the two casters end up in melee a lot more often than we would like, so if he can hide in my bubble for added protection, that seems like quite a lot actually.

On the other hand, Friendly Darkness is right around the corner, so maybe not 😊
by Lamoron
Sat May 30, 2020 12:44 pm
Forum: For Players
Topic: Defining "Knowledge of Nethermancy"
Replies: 7
Views: 1336

Re: Defining "Knowledge of Nethermancy"

Thanks for all the replies. I think my Human team member might want to spend a versatility on learning Nethermancy 😊
by Lamoron
Sat May 30, 2020 12:29 pm
Forum: For Players
Topic: Aspect of the Cowardly Skulk?
Replies: 8
Views: 1299

Re: Aspect of the Cowardly Skulk?

I had to give this some thought, as you bring up some good points, and I didn't want to knee-jerk my response. You're right that the spell does more than increase stealth, which is pretty nice, but ultimately I don't think my problem is with the bonus, so it doesn't really matter that it adds a lot ...
by Lamoron
Sun May 24, 2020 9:10 am
Forum: For Players
Topic: Aspect of the Cowardly Skulk?
Replies: 8
Views: 1299

Re: Aspect of the Cowardly Skulk?

I think the Cowardly Skulk is so flavorful that I would find a way to use it just because. And if it doesn't work for your table, houserule it! I love Earthdawn, but there are so many spells that simply either don't work, have sloppy language that makes them weird, or have crippling consequences fo...
by Lamoron
Sun May 24, 2020 9:01 am
Forum: For Players
Topic: Aspect of the Cowardly Skulk?
Replies: 8
Views: 1299

Re: Aspect of the Cowardly Skulk?

I would disagree that it is "inevitable" that you will eventually fail. Remember that the spell itself only lasts a very few minutes, you only have to avoid being spotted when the spell is actually active. So I could easily see it used as a "Scout one room at a time" type usage. Scout one room, fin...
by Lamoron
Fri May 22, 2020 5:45 pm
Forum: For Players
Topic: Shadow Meld
Replies: 8
Views: 1322

Re: Shadow Meld

Mataxes wrote:
Thu May 21, 2020 11:43 pm
Panda wrote:
Thu May 21, 2020 1:10 pm
Josh was referring to the YouTube video, which was also exactly the video I expected.
And of course it wasn't the video nobody would expect.
Could we have an upvote function on this forum :D
by Lamoron
Thu May 21, 2020 5:36 pm
Forum: For Players
Topic: Aspect of the Cowardly Skulk?
Replies: 8
Views: 1299

Re: Aspect of the Cowardly Skulk?

The spell seems completely useless even in the best possible interpretation. The step system basically guarantees, that at some point you'll fail. Failing a single check usually isn't lethal, but ... When this happens, if you're scouting with your group a bit behind, you're unable to aid your group,...
by Lamoron
Thu May 21, 2020 5:22 pm
Forum: For Players
Topic: Shadow Meld
Replies: 8
Views: 1322

Re: Shadow Meld

Ah, my bad 🤣
by Lamoron
Thu May 21, 2020 8:21 am
Forum: For Players
Topic: Defining "Knowledge of Nethermancy"
Replies: 7
Views: 1336

Re: Defining "Knowledge of Nethermancy"

Bonhumm wrote:
Wed May 20, 2020 11:44 pm
FUTHERMORE: 'Nethermancy' is the name of the Nethermancer's Thread Waving. So.... basically its VERY clear now that I think about it.
Hmm, that makes sense!
by Lamoron
Thu May 21, 2020 8:15 am
Forum: For Players
Topic: Shadow Meld
Replies: 8
Views: 1322

Re: Shadow Meld

Mataxes wrote:
Thu May 21, 2020 3:19 am
Somehow I knew that would be the bit.
It's a fair assumption, that if you knew this would be the question before opening the thread, the language could use some tightening up :)