Search found 39 matches

by ragbasti
Sun Nov 10, 2019 10:09 am
Forum: For Game Masters
Topic: Loosing your turn due to encumbrance
Replies: 7
Views: 397

Re: Loosing your turn due to encumbrance

There is no rule of 1 on initiative. I am not aware of anything like this from the versions I have played personally (ED2,3,4). EDC is basically just an updated ED1, so this should also overlap. The best example would be the gauntlet, who can reduce his initiative to a 1 in order to gain a higher bo...
by ragbasti
Tue Oct 01, 2019 12:28 pm
Forum: Product Discussion
Topic: Mystic Paths Disciplines
Replies: 8
Views: 936

Re: Mystic Paths Disciplines

I think you are underestimating the power of these single attacks. High-circle gauntlets can easily get upwards of +15-20 to a single attack from just two talents. And they are not very likely to get avoided or parried, just due to the much higher attack steps they will have compared to pretty much ...
by ragbasti
Tue Oct 01, 2019 12:14 pm
Forum: For Game Masters
Topic: Riposte
Replies: 5
Views: 898

Re: Riposte

Well, the extra success for me already implies that they have beaten their attacker to the punch.
If someone parries your attack well enough to counterattack you, then I highly doubt that you can do the thing back to them in the very same action.
by ragbasti
Tue Jan 29, 2019 8:52 am
Forum: For Players
Topic: multiple questions
Replies: 8
Views: 1742

Re: multiple questions

the max rank you could have journeyman skills at creation being 1. That's why this was included. You can learn something advanced, but you can't have much practice in it. Also, the LP cost and training times/costs for these talents far outweigh the usefulness of raising them compared to their core ...
by ragbasti
Mon Jan 28, 2019 2:51 pm
Forum: For Players
Topic: multiple questions
Replies: 8
Views: 1742

Re: multiple questions

We solved it by making those cost 2 points per rank at creation and the max rank you could have journeyman skills at creation being 1.

That was before the errata though, where our GM interjected that it seemed like an oversight and came up with the above rule.
by ragbasti
Thu Jan 17, 2019 9:57 am
Forum: For Game Masters
Topic: [Discipline] Custodian - Animal Companion-centered
Replies: 1
Views: 1210

Re: [Discipline] Custodian

EDIT 17. Jan 2019 - Post playtesting : The thread has now been updated based on last weekend's playtesting: Some discipline talents were changed, options were scrapped and Law of he Land has been moved into 15th Circle, after the Master Tier had been finalised. I think it is a pretty well-rounded d...
by ragbasti
Wed Jan 16, 2019 9:23 am
Forum: Product Discussion
Topic: Fourth Edition Errata, Clarifications, and FAQs
Replies: 154
Views: 51967

Re: Fourth Edition Errata, Clarifications, and FAQs

Unrequited Wave (GM Guide Page 241)

Key Knowledge Rank 3: Name of the weapon's creator
Key Knowledge Rank 5: Name of the Obsidiman who created the weapon

Something's off here. :roll:
by ragbasti
Mon Dec 10, 2018 11:34 am
Forum: For Players
Topic: How many versatility talents is too much?
Replies: 3
Views: 1396

Re: How many versatility talents is too much?

I never limit my players and also don't like to be limited when I play a human. As long as you have the LP and available Versatility Ranks, learn whatever you can. So there isn't really a "too much" if you or the player know the advantages and disadvantages. Talents are expensive, and versatility ta...
by ragbasti
Thu Dec 06, 2018 2:45 pm
Forum: For Game Masters
Topic: Scorchers
Replies: 4
Views: 1327

Re: Scorchers

Hrm, I'll need to dig that up ... wasn't it a Kaer that depended on elemental fire for defense or something? Those are the Vorst. Pretty sure those were the Scavians, they had the Kaer close to Death's Sea with a lava-filled opening at the bottom. Needless to say, Horror's that didn't care much abo...
by ragbasti
Thu Nov 08, 2018 8:33 am
Forum: For Game Masters
Topic: Asking for feedback on concept
Replies: 5
Views: 1654

Re: Asking for feedback on concept

We employ basically the same thing in a current campaign I'm playing in. If we try to achieve something that takes the effort of more than one person, then our GM just announces what options there are to participate and the amount of successes needed. If we end up with more successes, then he determ...