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FASA Games, Inc.FASA Games Forums and News 2017-01-23T23:58:30 http://www.fasagames.com/forum/app.php/feed/topic/9 2017-01-23T23:58:302017-01-23T23:58:30 http://www.fasagames.com/forum/viewtopic.php?t=9&p=1008#p1008 <![CDATA[Re: Dumb Questions]]>
1. Hero way :P When GM asks to roll Perception you can use Awareness (so you can use Karma). But you need players that know (so better to explain to them first), that if they dont "see" anything (GM asks for Awareness, all roll low), they shouldnt be declairing searching. Because its players that know something was to find, not the characters.

2. GM secrets :P GM roll Awareness for players not telling them, no Karma.

I used both of them, my players have more fun with option 1. For many 2. will be better option, they just wont be able to roleplay as they dont know that shit is going to happen.

Statistics:Posted by RazanMG — Mon Jan 23, 2017 11:58 pm


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2017-01-23T23:49:432017-01-23T23:49:43 http://www.fasagames.com/forum/viewtopic.php?t=9&p=1007#p1007 <![CDATA[Re: Dumb Questions]]> always passive, and you can still spend Karma on it. It stands to reason then that you can spend Karma on passive uses of Awareness.

Statistics:Posted by Lys — Mon Jan 23, 2017 11:49 pm


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2017-01-23T21:55:542017-01-23T21:55:54 http://www.fasagames.com/forum/viewtopic.php?t=9&p=1003#p1003 <![CDATA[Re: Dumb Questions]]>
Lys wrote:The Awareness talent/skill is probably one of the best improvements that ED4 made to the game in terms of playability, precisely because it allows you to use it as a passive ability. Beforehand with Search and the various Detect X skills you had to be actively searching for stuff in order to benefit from the talent, and spend strain while you were at it as well. This would slow down the game immensely as your Scout or Thief would have to actively make a Search/Detect rolls every time she thought there might be something amiss, and it could be very frustrating to see her health would drain away with nothing to show for it. It was one of the things that greatly frustrated my group during our Kaer crawl. Now there's no need, and the GM can feel free to just call for Awareness checks when there's actually something interesting in sight. The GM can deal with the Adept not actively looking around or being distracted by just adding a penalty to the Awareness roll. It's all so much faster and more fun.
Can you always spend Karma on an awareness test, even if it is passive?
On the one hand, you are always allowed to spend karma on discipline talents. On the other hand, Awareness is sometimes passive.
My gut reaction is that if you are searching for something or specifically stated that you are keeping an eye out for certain things, you can spend a Karma. If you are just walking along in the nth hour of a hike and the GM calls for perception tests, I would think that you could use awareness, but not awareness plus Karma.
Thoughts?

Statistics:Posted by ChrisDDickey — Mon Jan 23, 2017 9:55 pm


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2017-01-09T11:32:082017-01-09T11:32:08 http://www.fasagames.com/forum/viewtopic.php?t=9&p=783#p783 <![CDATA[Re: Dumb Questions]]>
Tattered Rags wrote:Every movie or show ever where a character attempts to placate a beast reaches their hand out to touch the animal's head and says, "Easy, girl, easy. I'm not gonna hurt'chya." Sometimes they get bitten, sometimes not. This is Animal Bonding.

Except Crocodile Dundee. He does that thing with his hand and makes that noise.

Regarding Dominate Beast, it could be a reasonable assumption to say that a Dominated animal cannot be Bonded with as their minds are not completely their own.

Or not, it's probably not a big deal, and the rules don't day anything about it.
We always considered Dundee to be using Dominate Beast because he's hypnotizing it.

Statistics:Posted by etherial — Mon Jan 09, 2017 11:32 am


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2017-01-09T11:16:562017-01-09T11:16:56 http://www.fasagames.com/forum/viewtopic.php?t=9&p=781#p781 <![CDATA[Re: Dumb Questions]]> Statistics:Posted by Kosmit — Mon Jan 09, 2017 11:16 am


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2017-01-09T05:32:562017-01-09T05:32:56 http://www.fasagames.com/forum/viewtopic.php?t=9&p=780#p780 <![CDATA[Re: Dumb Questions]]>
Need an example? Go ahead and search for "thread" (as in magic) using the forum search feature. The forum is only a few months old, and "thread" is already 'too common' to receive any search feedback. That makes anthology forum threads with roaming topics like this far less useful. At least with individual forum posts, someone could scan titles to see if something applies.

Food for thought. Support this idea? Then abandon this thread, post a new topic with your 'simple' or 'dumb' question with a meaningful topic title. =)

Statistics:Posted by The Undying — Mon Jan 09, 2017 5:32 am


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2017-01-09T05:25:202017-01-09T05:25:20 http://www.fasagames.com/forum/viewtopic.php?t=9&p=779#p779 <![CDATA[Re: Dumb Questions]]> Statistics:Posted by The Undying — Mon Jan 09, 2017 5:25 am


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2017-01-09T04:57:432017-01-09T04:57:43 http://www.fasagames.com/forum/viewtopic.php?t=9&p=778#p778 <![CDATA[Re: Dumb Questions]]>
I would be inclined to have an animal that was subject to Dominate Beast have their attitude negatively shifted toward the person dominating them, which could make using Animal Bond harder.

In general (for me), the assumption is that a wild animal (as opposed to a standard dog, horse, etc) is probably Unfriendly toward the adept, and the talent shifts that up one step to Neutral. If the animal is more negatively inclined... I would bring to bear a need for extra successes. (On top of any that might be needed as a result of traits like Willful.)

This is mainly because of the how the talents reflect two potential approaches you are likely to see in Beastmasters; those who seek to dominate and control animals, and those who want to build positive relationships with them.

Statistics:Posted by Mataxes — Mon Jan 09, 2017 4:57 am


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2017-01-09T03:23:432017-01-09T03:23:43 http://www.fasagames.com/forum/viewtopic.php?t=9&p=777#p777 <![CDATA[Re: Dumb Questions]]> Dominate Beast + Animal Bond thing. Makes sense to me to say that you can't use one after the other since you can't bond with an animal acting under compulsion. Also makes sense to just say "this is a design space where stacked abilities make things easier," of which there are plenty other examples. If a GM finds the former appealing, though, I just again recommend either using it out of the gate and ensuring players know or having a conversation with existing players with these abilities or with access to them to ensure they're okay with the changes.

Statistics:Posted by The Undying — Mon Jan 09, 2017 3:23 am


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2017-01-09T12:12:452017-01-09T02:52:19 http://www.fasagames.com/forum/viewtopic.php?t=9&p=775#p775 <![CDATA[Re: Dumb Questions]]>
Except Crocodile Dundee. He does that thing with his hand and makes that noise.

Regarding Dominate Beast, it could be a reasonable assumption to say that a Dominated animal cannot be Bonded with as their minds are not completely their own.

Or not, it's probably not a big deal, and the rules don't say anything about it.

Statistics:Posted by Tattered Rags — Mon Jan 09, 2017 2:52 am


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2017-01-09T01:30:322017-01-09T01:30:32 http://www.fasagames.com/forum/viewtopic.php?t=9&p=771#p771 <![CDATA[Re: Dumb Questions]]> Animal Bond makes absolutely zero note of what use of the Talent/Skill implies. Since no stipulation is provided, one could reasonably infer that there are no specific conditions for use other than reasonable (e.g., must be able to see the creature). However, I think it's perfectly reasonable that the Talent be made "Range: Touch" - the Adept must actually interact with the creature in order to build that bond. This is SIGNIFICANTLY dangerous against a hostile creature, unless said creature is sedated, bound, or incapacitated. One round of failure essentially equals an attack by the creature.

If this sounds good, I'd recommend talking with your player and asking if they're willing to accept this house rule. Retroactive changes to Talents/Skills always suck, especially for Option Talents or Skills, because a player may not have gotten said Talent/Skill, or invested in it as heavily, given that change. However, Earthdawn is really about telling an interesting story, which requires building drama, and danger/risk is an important part of that recipe. Being forced to put your hands on a hostile creature that could snap your skull in twain if your fail is MUCH for exciting that staring a hostile creature down from across an massive field or on the other side of a fine-mesh fence.

Statistics:Posted by The Undying — Mon Jan 09, 2017 1:30 am


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2017-01-09T00:41:152017-01-09T00:41:15 http://www.fasagames.com/forum/viewtopic.php?t=9&p=769#p769 <![CDATA[Re: Dumb Questions]]> Go find a Behemoth, dominate and then try to bond. Run within the last minute if you fail your bond 60 times in a row.

But if it is as intended I'll accept that and keep it as a learning experience with the system.

Statistics:Posted by PiXeL01 — Mon Jan 09, 2017 12:41 am


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2017-01-08T22:34:512017-01-08T22:34:51 http://www.fasagames.com/forum/viewtopic.php?t=9&p=766#p766 <![CDATA[Re: Dumb Questions]]>
Slimcreeper wrote:I used to play with this one warrior who would talent spam Melee Weapons until the opponents stopped fighting back. I was like, "Thank you very munchkin, dude."
Might wanna go back and reread your manual man. Pretty sure all Talents are limited to either once per day or once per year and a day. :evil:

Statistics:Posted by The Undying — Sun Jan 08, 2017 10:34 pm


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2017-01-08T21:34:202017-01-08T21:34:20 http://www.fasagames.com/forum/viewtopic.php?t=9&p=761#p761 <![CDATA[Re: Dumb Questions]]>
Kosmit wrote:...there is this grey area like lockpicking or research that you can spam until success...
You can't spam Research. If you fail, it means you didn't find anything. You have to come up with a new tactic in order to reroll (like this time asking the librarian, or something).

Failed lockpicking doesn't always have a consequence, but it takes time. Guards could wander by, traps set off, or even the lock broken if really bad failure.

Statistics:Posted by Tattered Rags — Sun Jan 08, 2017 9:34 pm


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2017-01-08T19:33:442017-01-08T19:33:44 http://www.fasagames.com/forum/viewtopic.php?t=9&p=757#p757 <![CDATA[Re: Dumb Questions]]>
Some talents have limit, some would be useless with a limit (imagine a fight with only one melee weapons and damage test allowed xD Quick but boring) and there is this grey area like lockpicking or research that you can spam until success...

Statistics:Posted by Kosmit — Sun Jan 08, 2017 7:33 pm


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