It wouldn't be an issue if the power was once per day. It's the part where the cost increases with each use that i dislike. If you want to give it a cool down so it's once per fight, or once per day, or whatever that's fine, but don't make it more expensive each use. It just adds another thing to keep track of without actually adding anything to the game, either balance wise or thematically. Also as you say the way the exceptions are handled is unnecessarily clunky, and your ideas would work much better. Besides that, the power itself is crazy awesome. Giving Sky Raiders the ability to call forth the lightning is metal as hell, and i love it.Loba wrote:I honestly like awe inspiring powers that are limited. It's nice to bring down the power of nuclear weapons once in a while - but not always. Though I do agree - it's a bit of housekeeping. Would be nice if either you declare at usage Rank people safe (this should keep all of your party of Raiders safe if a Drakkar) or you declare everyone who attends your Karma Ritual safe - which allows you to essentially grant immunity to all the Sky Raiders involved while still endangering citizens or such. But tracking at the time of Ritual 12 people is a pain.
Statistics:Posted by Lys — Sat Jan 28, 2017 2:37 am
Statistics:Posted by Mataxes — Sat Jan 28, 2017 1:12 am
Statistics:Posted by The Undying — Fri Jan 27, 2017 10:46 pm
Statistics:Posted by Loba — Fri Jan 27, 2017 9:35 pm
Statistics:Posted by Loba — Fri Jan 27, 2017 8:49 pm
Statistics:Posted by etherial — Fri Jan 27, 2017 2:19 pm
Statistics:Posted by Mataxes — Fri Jan 27, 2017 1:22 pm
Statistics:Posted by The Undying — Fri Jan 27, 2017 12:25 pm
Are you basis that on the preview and comments to this point or on the Talent preview provided to backers? If the former, could either be a summarization issue or an assumption made that that is all "RT that can't be used for RT" would be used for. If the latter, that's good enough (though an explicit "(not spells, etc)" would go a long way.RazanMG wrote:Used to power talents. Not going to use with Grove Renewal
The Undying wrote:Pixel's post made me look at this Discipline preview again, and I've got a separate question from his based on my work trying to standardize Healing for my ED world.Mataxes wrote:The talent gives additional Recovery tests per day = Rank, but those tests can only be used to power talents that require a Recovery test. So Fireblood/Blood of Death's Sea, Vital Strike, Vital Ward on the Sky Raider list.
Statistics:Posted by Tattered Rags — Fri Jan 27, 2017 12:16 pm
Statistics:Posted by The Undying — Fri Jan 27, 2017 7:06 am
So, Burning Vigor provides RT that can't be used for RT, only things that consume RT. Does that mean ALL things that consume RT, or some arbitrary limit on "things Sky Raider's have native access to"? Wood Skin and Earth Skin would both benefit from this. The Elementalist spell Grove Renewal would also benefit from this. Frighteningly, things immediately veer off into bizarro land with a Sky Raider Multi-Disciplining into Elementalism or vice versa - this is a LARGE pool that can be used to heal a bunch of people, effectively spreading the RT as actual RT across an entire party multiple times over (at RANK 9, a Sky Raider + Elementalist in a three Adept party basically removes all damage healing worries).Mataxes wrote:The talent gives additional Recovery tests per day = Rank, but those tests can only be used to power talents that require a Recovery test. So Fireblood/Blood of Death's Sea, Vital Strike, Vital Ward on the Sky Raider list.
Statistics:Posted by The Undying — Fri Jan 27, 2017 5:35 am