Statistics:Posted by Mataxes — Fri Dec 01, 2017 2:22 am
Statistics:Posted by etherial — Fri Dec 01, 2017 12:34 am
Statistics:Posted by Mataxes — Thu Nov 30, 2017 9:14 pm
Statistics:Posted by Telarus — Thu Nov 30, 2017 8:50 pm
I'd say this is in line with the general consensus that Action Test = dice rolled to deliberately do a thing. Poisons and Vertigo both caused Penalties to all Tests back in ED1/2, indicating a deliberate change by RedBrick to not apply these penalties to defensive tests.RedBrick, Ltd., on ED3G14, wrote:Whenever a character attempts to take an action such as casting a spell, swinging a sword at an opponent, tracking a Horror, or flirting with a barmaid, the gamemaster or the player rolls dice to determine the action's outcome. These dice rolls are called Action Tests.
Statistics:Posted by etherial — Thu Nov 30, 2017 7:51 pm
Statistics:Posted by RazanMG — Thu Nov 30, 2017 4:47 am
Statistics:Posted by Calamrin — Wed Nov 29, 2017 10:22 pm
Statistics:Posted by Aegharan — Wed Nov 29, 2017 7:31 pm
Statistics:Posted by RazanMG — Wed Nov 29, 2017 4:04 pm
So these seem contradictory.http://fasagames.com/archiveforum/viewt ... low#p14555
Re: Fourth Edition Player's Guide Errata and FAQ
Postby Mataxes » Sun Mar 01, 2015 12:09 am
"Action test" (most often just "test") means all tests.
Certain kinds of tests that are subsets of Action tests. For example: Effect tests, Damage tests, Initiative tests, Attack tests.
Statistics:Posted by ChrisDDickey — Wed Nov 29, 2017 6:19 am
Debilitating poisons could be another one.Mataxes wrote: ↑Thu Nov 23, 2017 3:03 amThere is one thing, however, where penalties should not apply: if you are under an effect that grants penalties (most commonly with fear effects, but there might be others) and you can make a test (usually Willpower) to shake them off, the penalties do not apply to that test.
Statistics:Posted by Mataxes — Fri Nov 24, 2017 2:10 pm
Statistics:Posted by Dougansf — Fri Nov 24, 2017 2:27 am