Statistics:Posted by Belenus — Tue Sep 03, 2019 12:49 pm
Statistics:Posted by Telarus — Tue Jul 23, 2019 9:13 pm
Statistics:Posted by Tattered Rags — Tue Jul 23, 2019 4:34 pm
Statistics:Posted by Bonhumm — Tue Jul 23, 2019 3:18 pm
Statistics:Posted by Purplefixer — Wed Oct 25, 2017 11:51 am
Assuming you have one of the Warrior's Major or Core pattern items. (Major can raise 3 traits up to Rank 9, Core can raise 5 traits up to Rank 15.)An ally could expand many more traits much higher by using pattern magic to boost the defensive powers of their party's warrior, for instance.
In addition to thread items, balance is generally assumed that characters will have access to (and use) group pattern threads, and those aren't likely to show up until Journeyman tier because of the Legend cost. Using thread magic on people and places (outside of a group pattern situation) is not assumed to be common.I've yet to play enough 4e to see if the creatures you tangle with beyond 3rd Circle require that kind of boost in power, or if its completely unbalancing. It comes down to the question of whether the game is balanced around the idea of pattern magic being used in every group for every character, or if it's only meant for narrative purposes, which wasn't the impression I got!
Statistics:Posted by Mataxes — Mon Oct 16, 2017 3:25 am
Statistics:Posted by The Undying — Mon Oct 16, 2017 3:10 am
Statistics:Posted by Purplefixer — Mon Oct 16, 2017 3:04 am
How so? If you have a pattern item, there are two things you can do with it. (a) Boost your own abilities, or (b) boost theirs. If it's an enemy, I don't see the point in doing the latter, but it might be useful with an ally. That aspect might not serve as much of a narrative hook, and personally strikes me as a bit hollow, but whatever. (I see that kind of thing better filled, narratively, with group patterns.)This seems to contradict the section on weaving threads into someone else's true pattern with their pattern items on hand,
Here's the thing about "creating" major (or core) pattern items. I don't think the intentional objective is to create the pattern item (though I can see how it might be taken that way). I think, rather, the pattern item results from a deliberate act with (usually mystical) significance. The soldier swears an oath on his blade to hold the line. The craftsman stays up late for several nights in a row to finish making the birthday gift for his love. The crown jewels are deliberately made for a purpose. (The item might not become a pattern item for the maker, but rather the recipient.)and the section on 'intentionally creating major pattern items'.
Because magic is weird?It's also still not super clear how a pattern item can be a tree, and be in someone's possession.
I can put it on the list, I guess? Maybe something in the planned "Magical Emporium" book that should follow Questors (if there's room).Are we going to see a FAQ with this, or an Errata, or maybe even a revised edition?
Statistics:Posted by Mataxes — Mon Oct 09, 2017 1:20 pm
Statistics:Posted by Purplefixer — Mon Oct 09, 2017 6:47 am
Statistics:Posted by The Undying — Sun Oct 08, 2017 10:38 pm
Third thing to remember: Outside of very specific circumstances, it is difficult to force a pattern item to be made. (The big one is basically Group True Patterns, which are their own special thing.) The example of a magician's grimoire becoming one of their pattern items is something a lot of people take as a given, when that's not really the case. It might, certainly, but it isn't guaranteed.(although you could probably make a Major one for this purpose, if you haven't made one before)
Statistics:Posted by Mataxes — Sun Oct 08, 2017 2:51 pm
Statistics:Posted by Jaracove — Sun Oct 08, 2017 1:17 pm
Statistics:Posted by The Undying — Sun Oct 08, 2017 12:24 pm