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FASA Games, Inc.FASA Games Forums and News 2022-02-05T11:29:01 http://www.fasagames.com/forum/app.php/feed/topic/1937 2022-02-05T11:29:012022-02-05T11:29:01 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19469#p19469 <![CDATA[Vestments of the Masquerade]]> Character Name: Caesar
Spoiler:
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=2420
Points spent on item tier (10/20/30): 10 (Journeyman)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: CrystalWeave Armor
If 8 points spent on item choice, select 1 requested power: Some sort of disguise power such that the armor can mimic other armors or clothing. Maybe such that the armor functions as a disguise kit and disguises other carried and worn items as well? Anyway, some sort of disguise power that disguises at the very least the armor.
Total TIPs spent: 18
Vestments of the Masquerade

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This rather drab Crystalweave armor is so boring you can understand why it's been collecting dust in the chest where you discovered it. It's only after wearing it that it slowly begins to gain some color.
The color of the armor changes depending on the mood of the wearer; blue tones for sad, red for anger, yellow for scared etc... The true power of the armor comes later once the owner discovers that they can control the color changes to turn the armor into any form of clothing they wish. The armor starts to giggle to the owner once the armor disguises itself and it will encourage the owner to deceive everyone once The Actor ability has been activated. Some mischievous fey spirit is bound to this armor.

Without a thread tide to the item it functions as a normal set of Crystalweave armor
Physical Armor: 3
Mystic Armor: 4
Initiative Penalty: 1


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name. Vestments of the Masquerade
Effect: The armor is Physical Armor 4

Thread Rank Two
Effect:
The armor is Mystic Armor 5

Thread Rank Three
Key Knowledge:
Discover who created the armor
Effect: The Actor For 1 strain the wearer gains +3 steps to a Disguise Self test along with the ability to change the appearance of the armor to any other clothing or armor they wish. (armor stats remain)


Thread Rank Four
Effect:
The armor is Physical Armor 5

Thread Rank Five
Key Knowledge:
Research the name of the fey spirit tied to the armor. Cedpar Thifreg
Effect: The wielder can use the following special ability:

The Actor ability also provides +2 to Mimic Voice tests.

Thread Rank Six
Effect:
The armor not only changes its appearance depending on whom the wearer is talking to, increasing the wearer’s attractiveness. The wearer gains +2 charisma.

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 11:29 am


]]>
2022-02-05T11:28:272022-02-05T11:28:27 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19468#p19468 <![CDATA[Igaprix’s Sapphire]]> Character Name: Zil
Spoiler:
Character forum thread link: Zil
http://www.fasagames.com/forum/viewtopi ... 361#p11361
Points spent on item tier (10/20/30): 10 x 2 (Warden)
Points spent on random upgrade chance (0-8): 4 on one of them
Points spent on item choice (0-8): 8 x 2
If 6 or 8 points spent on item choice, select exact base item: Any two little items that might include a matrix.
If 8 points spent on item choice, select 1 requested power: Enhanced Matrix (each)
Total TIPs spent: 18 x 2, +4 = 40
TI #8 & 9. Two items. They don't have to be linked, I just let my points accumulate too long.
Igaprix’s Sapphire Ring

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

This engraved platinum ring has many sapphire shards embedded in the design to reflect clouds and sky. The detail of the cloud engravings seems to move around the ring while the sapphires seem to dull as day turns to night.

This ring and its companion Igaprix’s Emerald ring were worn by the hermit elementalist Igaprix to assist him in relating to others and communing with air spirits


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The belt contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains +1 to Temper Flesh

Thread Rank Three
Key Knowledge:
Discover what materials were used in creating the ring.
Effect: The wearer gains the ability Connected to Air. As a free action for 1 strain, they can improve any spell they cast with the keyword Air by gaining a +2 to Spellcasting Tests and Thread Weaving Tests for those spells.

Thread Rank Four
Effect:
The wearer gains +2 to temper flesh

Thread Rank Five
Key Knowledge:
The wearer must learn about the ring’s first owner.
Effect: The Connected to Air ability now allows an additional karma point to be added to the spellcasting test for any spell with the Air keyword.


Thread Rank Six
Effect:
The wearer gains +1 to a discipline of their choice for the purpose of determining Durability.

Thread Rank Seven
Deed:
Cleanse a corrupted earth location
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect:
When the Connected to Air ability is activated it now also increases all spells with the Air keyword to gain 1 additional effect successes.

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 11:28 am


]]>
2022-02-05T11:28:002022-02-05T11:28:00 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19467#p19467 <![CDATA[Igaprix’s Emerald Ring]]> Character Name: Zil
Spoiler:
Character forum thread link: Zil
http://www.fasagames.com/forum/viewtopi ... 361#p11361
Points spent on item tier (10/20/30): 10 x 2 (Warden)
Points spent on random upgrade chance (0-8): 4 on one of them
Points spent on item choice (0-8): 8 x 2
If 6 or 8 points spent on item choice, select exact base item: Any two little items that might include a matrix.
If 8 points spent on item choice, select 1 requested power: Enhanced Matrix (each)
Total TIPs spent: 18 x 2, +4 = 40
TI #8 & 9. Two items. They don't have to be linked, I just let my points accumulate too long.
Igaprix’s Emerald Ring

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

A brilliant rose gold ring with an emerald as the centerstone, filled with elemental energies. While looking at the emerald you can see a dark and corrupted forest slowly transforming into a vibrant dark green.

This ring and it’s companion Igaprix’s Sapphire ring were worn by the hermit elementalist Igaprix to assist him in relating to others and communing with air spirits


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name. Igaprix Emerald Ring
Effect: The ring contains a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains +1 to interaction tests

Thread Rank Three
Key Knowledge:
Discover what materials were used in creating the ring.
Effect: The wearer gains +1 to willforce

Thread Rank Four
Effect:
The wearer gains +2 to interaction tests

Thread Rank Five
Key Knowledge:
The wearer must learn about the first owner.
Effect: The wearer gains +2 to willforce

Thread Rank Six
Effect:
The wearer gains +2 to charisma

Thread Rank Seven
Deed:
Cleanse a corrupted earth location
Effect: The Standard Matrix is now an Enhanced Matrix.

Thread Rank Eight
Effect:

The wearer gains the ability to add an additional karma to Willforce tests.

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 11:28 am


]]>
2022-02-05T11:27:402022-02-05T11:27:40 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19466#p19466 <![CDATA[Wild Hunt]]> Character Name: Garak
Spoiler:
Character Name: Garak
http://fasagames.com/forum/viewtopic.php?p=19107#p19107
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6

If 6 or 8 points spent on item choice, select exact base item: Elven Warbow (but he's calling it an Orkish Warbow anyways)

Total TIPs spent: 16
Wild Hunt

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This crude warbow is made from bone and leather straps from some unfortunate beast. The bow takes some considerable effort to draw but that transfers into a powerful shot with immense stopping power.
When the bow is held it seems to always be aiming itself at anyone or anything within eyesight focusing on the heart. This effect is increased if an arrow is notched.
If the owner of the bow is sneaking with the bow out it starts to whisper to the owner to take the shot and fell the target of the hunt no matter what the owners thoughts are on the matter.
The bow is blood thirsty, it wants to watch an arrow plunge into a heart and watch the target of it's hunt bleed out.

Without a thread tide to the item it functions as a normal Elven Warbow
Elven Warbow Damage step 5


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name. Wild hunt
Effect: The bow’s damage step is 6

Thread Rank Two
Effect:
The bow provides +1 to Mystic Aim

Thread Rank Three
Key Knowledge:
Discover what bones make up the bow - Wyvern bones
Effect: The wielder of the Wild Hunt can spend one strain to cast Seeking Sight as per the Wizard Spell. If the wielder does not have spellcasting, they may make a Thread Rank + Per test to cast the spell.

Thread Rank Four
Effect:
The bow’s damage step is 7

Thread Rank Five
Deed:
Complete a great hunt
Effect: The bow provides +2 to Mystic Aim.
Seeking Sight is now cast with an additional thread tied (+5 total effect)

Thread Rank Six
Effect:
Spend 1 strain to gain +3 to Mystic Pursuit as you shoot an arrow into the sky which points you in the right direction as it flashes yellow.

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 11:27 am


]]>
2022-02-05T11:25:262022-02-05T11:25:26 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19465#p19465 <![CDATA[Cuirass of Opposing Spirits]]> Character Name: Qwillem
Spoiler:
Character Name: Qwillem Turlough
http://fasagames.com/forum/viewtopic.php?f=56&t=2178
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6
If 6 or 8 points spent on item choice, select exact base item: Armor

Total TIPs spent: 16
Cuirass of Opposing Spirits

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This ringlet armor is made out of bronze with blue Jeremejevite impeded throughout the armor. It appears to be brittle and weak, a poor choice of protection. The armor feels very firm and shows no signs of wear even though it is ancient, with no weak link to be found. The suit of armor at first fits uncomfortably on the wearer almost like the rings and gems of the armor are trying to jab into the wearer. Over time the armor mergers with the wearer to provide incredible protection and comfort.

Without a Thread tide to the item it functions as a normal set of Ringmail armor
Physical Armor:6
Mystic Armor: 0
Initiative Penalty: 2


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The armor is Physical Armor 7

Thread Rank Two
Effect:
The armor is Mystic Armor 1

Thread Rank Three
Key Knowledge:
Discover which elements were used in the forging of the armor (Earth and Air)
Effect: The Armor is initiative penalty 1

Thread Rank Four
Effect:
The armor is Mystic Armor 2

Thread Rank Five
Key Knowledge:
Learn the elemental spirits names: Atmos air elemental, Terbis earth elemental
Effect: The armor fuses with the wearer and adds the strength of the earth to them. +2 to strength

Thread Rank Six
Effect:
The spirits work together to keep you upright. Spend 1 strain to gain +3 to a test to resist knockdown.

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 11:25 am


]]>
2022-02-05T07:12:462022-02-05T07:12:46 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19464#p19464 <![CDATA[Heavy Hide of Feathered Glory]]> Character Name: Orlam
Spoiler:
Character Name: Orlam
http://fasagames.com/forum/viewtopic.php?p=14075#p14075
Points spent on item tier (10/20/30): 10 (Journeyman)
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 6

If 6 or 8 points spent on item choice, select exact base item: Hide Armour

Total TIPs spent: 16
Heavy Hide of Feathered Glory

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This black hide armor has large shoulder guards adorned with large feathers and the entire armor is stitched together with blue thread. The blue thread is also used to create wondrous images of griffin's in flight and at rest.
The armor keeps a shine in all conditions and the feathers regrow if lost due to heavy usage by the wearer. After some time the tough hide molds to the wearer which results in the wearers skin to darken and take on the hides toughness.

Without a thread tide to the item it functions as a normal set of hide armor
Physical Armor: 5
Mystic Armor: 1
Initiative Penalty: 1


Thread Rank One
Key Knowledge:
Learn the Armor's name: Heavy Hide of Feathered Glory
Effect: The armor is Physical Armor 6

Thread Rank Two
Effect:
When using Woodskin, the bark in the wearer's skin now carries repeating patterns of feathers. The wearer gains +1 Rank to Woodskin.

Thread Rank Three
Key Knowledge:
Discover which creature's hide you are wearing: Griffin
Effect: The armor is Physical Armor 7

Thread Rank Four
Effect:
The wearer gains +2 Woodskin

Thread Rank Five
Key Knowledge:
Research for whom the armor was created for and why)
Effect: The wearer gains the ability to spend an additional karma point on any recovery tests.

Thread Rank Six
Effect:
The wearer gains +1 recovery test

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 7:12 am


]]>
2022-02-05T07:05:392022-02-05T07:05:39 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19463#p19463 <![CDATA[Anklebiter, Upgrade]]> Character Name: Elisen
Upgrade
Spoiler:
Character Name: Elisen
Name of item: Anklebiter
Current tier of item: Journeyman
Points spent on upgrade: 10
Anklebiter

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

The blade on this glaive is straight with the hint of a curve, suitable for piercing attacks and sweeping slashes. It is a dull gray and heavier than expected from the True earth infused to provide greater concussive force. The blade is inscribed with a single glyph. An intricately carved haft is infused with True wood to give it superior flexibility and to absorb the force generated by the blade.

It is a windling polearm without a thread attached, but resizes to be an appropriately sized polearm for the wielder with a thread attached.


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The glaive is Damage Step 5..

Thread Rank Two
Effect:
Effect. The wielder gains +1 to Attack tests made with the glaive.

Thread Rank Three
Key Knowledge:
The owner must learn what glyph was inscribed on the blade.
Effect: The wielder gains +1 rank to Waterfall Slam.

Thread Rank Four
Effect:
The glaive is Damage Step 6.

Thread Rank Five
Key Knowledge:
The owner must learn the nature of the carvings on the haft.
Effect: The wielder can use the following special maneuver:

Anklebiter (Wielder, Close Combat): For 1 Strain, the wielder can spend an additional success on an Attack test to cause knockdown instead of damage. The Knockdown Difficulty is the Damage test result; this is not reduced by armor.

Thread Rank Six
Effect:
The wielder gains +2 ranks to Waterfall Slam.

Thread Rank Seven
Key Knowledge:
The owner must learn the origin of the true earth.
Effect: The wielder gains +3 to Attack tests made with the glaive.

Thread Rank Eight
Effect:
The wielder can use the following special ability:

Kneecapped: For 3 strain the wielder may cast the Bone Shatter spell using Per + Thread Rank if they do not have the Spellcasting Talent. The user may use a single use of Waterfall Slam on this casting to affect all targets.

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 7:05 am


]]>
2022-02-05T07:01:272022-02-05T07:01:27 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=19462#p19462 <![CDATA[Nightbringer]]> Character Name: Daldorer
Spoiler:
Character Name: Daldorer
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=1583
Name of item: Nightbringer
Current tier of item: Journeyman
Points spent on upgrade: 10
Requested new power: Surprise Me
Name

Maximum Threads: 2
Mystic Defense: 14
Legend Point Cost: Warden

These soft leather boots are comfortable and largely non-descript outside of the glyph imrinted into the leather on each boot. Once donned, they give any wearer a slight spring in their step.

Thread Rank One
Key Knowledge:
The owner must learn the boots' Name.
Effect: The boots contain a Standard Matrix with rank equal to the Thread Rank.

Thread Rank Two
Effect:
The wearer gains the Nightbringer ability. As a Free action for 1 Strain, the boots shine like stars and the wearer moves fluidly across the battlefield. The wearer gains +2 ranks to Avoid Blow until the end of the next round.

Thread Rank Three
Key Knowledge:
The owner must learn who created the boots.
Effect: The wearer gains +1 to Physical Defense.

Thread Rank Four
Effect:
The bonus from Nightbringer is now +3 ranks to Avoid Blow.

Thread Rank Five
Key Knowledge:
The wearer must learn about the glyph on the boots.
Effect: As a Free action for 1 Strain, the wearer gains +3 to their next Initiative test.

Thread Rank Six
Effect:
If the wearer has Nightbringer active, they can use the following special maneuver:
Nightbringer (Wearer, Avoid Blow): Energy from movement is conserved and transferred by the boots. The wearer can spend additional successes on Avoid Blow tests to gain +1 to their next Initiative test. These bonuses are cumulative; e.g., two additional successes from one Avoid Blow test and one additional success from a second gives a total of +3 to the wearer’s next Initiative test.

Thread Rank Seven
Key Knowledge:
The wearer must learn the language the glyph is derived from
Effect: When Nightbringer is active, you may use Avoid Blow on Blindside and Surprise attacks. The bonus from Nightbringer is now +4 ranks to Avoid Blow.

Thread Rank Eight
Effect:
The spell matrix is now an Enhanced Matrix

Statistics:Posted by Very Useful Gloves — Sat Feb 05, 2022 7:01 am


]]>
2021-07-08T12:25:262021-07-08T12:25:26 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=18861#p18861 <![CDATA[Ma-Ti (Azurea)]]> Character Name: Azurea
Spoiler:
Character Name: Azurea
Points spent on item tier (10/20/30): 20
Points spent on random upgrade chance (0-8):
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Troll Size Flight dagger
If 8 points spent on item choice, select 1 requested power: Must be made of Orichalcum (element) to go with the theme. I have all the other elements from past items. Hoping for a Master tier item.
Ma-Ti

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

An eighteen inch golden orichalcum blade tapers from the point into a very flat diamond shape where it meets the very small guard. The five distinct colors of the woven cord handle seem to be only slightly less luminous than the blade. The blade seems unnaturally balanced, and seems to be able to balance at almost any point.

Once a thread is woven to the dagger the pulse of the cords can be felt on the hand. Like a heartbeat from within the dagger. As the blade passes through the air when thrown, faint whispers of encouragement can be heard.

Troll Flight Dagger
Dmg Step 3
STR Min 7
Size 2
Weight 2
Short Range 2-20
Long Range 21-40


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The dagger is Damage Step 4

Thread Rank Two
Effect:
The wielder gains +1 to attack tests with the dagger

Thread Rank Three
Key Knowledge:
The owner must learn the Name of the first wielder of the Dagger (Kwame, Lowland Troll)
Effect: The dagger is Damage Step 5

Thread Rank Four
Effect:
The range of the dagger is now 2-25 yards (short range) 31-50 yards (long range).

Thread Rank Five
Key Knowledge:
The owner must learn the name of the person who created the dagger (Wheeler, dwarven smith)
Effect: The user gains the Mountain Casts a Shadow /b] ability:
For 1 Strain as a Free action, the target of a successful attack with the dagger must make a Knockdown test against the damage received after armor.


Thread Rank Six
Effect:
The wielder gains +2 to attack tests with the dagger.

Thread Rank Seven
Key Knowledge:
The owner must learn who assisted in collecting the orichalcum for the dagger (Linka)
Effect: The user gains the Forest Casts a Shadow ability. For 1 Strain as a Free action, the dagger explodes into a tangle of vines upon impact. On a successful attack, the target is Harried and suffers Impaired Movement (-4) until the end of the next round.

Thread Rank Eight
Effect:
The dagger is Damage Step 6 and the usr gains +3 to attack tests with the dagger.

Thread Rank Nine
Key Knowledge:
The owner must learn who wove the cords for the grip (Gi)
Effect: The user gains the Thundercloud Casts a Shadow ability. For 1 Strain as a Free action, the dagger strikes with a crash of thunder. The target of a successful attack, and all adjacent characters, are treated as Blindsided and suffer a -2 penalty to Action tests until the end of the next round.


Thread Rank Ten
Effect:
The user gains the Pain Casts a Shadow ability. For 2 Strain, as a Simple action, the user can target an ally, making an attack against PD as normal. The dagger strikes with a splash of rejuvenating waters, and the target may spend a Recovery to immediately make a Recovery test with a +2 bonus per extra success on the attack.

Statistics:Posted by Very Useful Gloves — Thu Jul 08, 2021 12:25 pm


]]>
2021-07-08T12:24:482021-07-08T12:24:48 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=18860#p18860 <![CDATA[The S-Dial (Upgrade) (Bloodbeat)]]> Character Name: Bloodbeat
Spoiler:
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: amulet
If 8 points spent on item choice, select 1 requested power: Something to make Summoning more relevant or generally useful for a Nethermancer

Total TIPs spent: 18
The S-Dial

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

This ancient amulet is a heavy pendant of bronze, so old that its patina of oxidation has left it nearly black. The amulet is made of two circles - a larger base and a smaller piece on top which bears a wide triangular protrusion. The upper circle can be turned to point at various glyphs inscribed around the outer edge of the amulet. When the dial is so aligned, tiny and inscrutable glyphs glow on the face of the dial, slightly different each time the dial is turned.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The owner gains +1 Rank to Summoning.

Thread Rank Two
Effect:
The owner gains the Dial S for Secrets ability. By turning the amulet’s dial to point at the eye glyph, the owner finds it easier to summon a spirit of curiosity and cunning. By spending 1 Recovery during the Summoning ritual, the owner guarantees that an Ally spirit of Strength Rating up to the Thread Rank will have the following powers: Find (GMG 372), Invisibility (GMG 373), and Tracking. The spirit may have other powers, and the number of powers is still limited by its Strength Rating (Typically SR/2 + 1 for Ally spirits). The spirit is favorably inclined towards the summoner (having feasted on the delicious life energy of that Recovery) and does not require further inducement to complete its assigned task, but the summoner still needs to make a Spirit Talk roll to establish how many, and which of its powers it will use, and Summon successes still determine its length of service.

Thread Rank Three
Key Knowledge:
The owner must learn who first held the S-Dial (Robi Riid)
Effect: The owner gains +2 Ranks to Summoning.

Thread Rank Four
Effect:
The owner gains the Dial S for Safety ability. By turning the amulet’s dial to point at the shield glyph, the owner finds it easier to summon a spirit of vigilance and protection. By spending 1 Recovery during the Summoning ritual, the owner guarantees that an Ally spirit of Strength Rating up to the Thread Rank will have the following powers: Awareness, Nobody Here (per Illusionist Spell), and See the Unseen (Illusionist Spell). The spirit may have other powers, and the number of powers is still limited by its Strength Rating (Typically SR/2 + 1 for Ally spirits). The spirit is favorably inclined towards the summoner (having feasted on the delicious life energy of that Recovery) and does not require further inducement to complete its assigned task, but the summoner still needs to make a Spirit Talk roll to establish how many, and which of its powers it will use, and Summon successes still determine its length of service..

Thread Rank Five
Key Knowledge:
The owner must learn who last held the S-Dial (Nolsen Tenj)
Effect: The owner gains +1 to all Charisma based tests (including Interaction tests and Spirit Talk, but not including Summon) that target a spirit.

Thread Rank Six
Effect:
The owner gains the Dial S for Support ability. By turning the amulet’s dial to point at the hand glyph, the owner finds it easier to summon a spirit of magical assistance. By spending 1 Recovery during the Summoning ritual, the owner guarantees that an Ally spirit of Strength Rating up to the Thread Rank will have the following powers: Aid Summoner (GMG 369), Enhance Summoner (GMG 371), Speed Reading (Wizard spell), and Baseline Subtraction (Wizard Spell). The spirit may have other powers, and the number of powers is still limited by its Strength Rating (Typically SR/2 + 1 for Ally spirits). The spirit is favorably inclined towards the summoner (having feasted on the delicious life energy of that Recovery) and does not require further inducement to complete its assigned task, but the summoner still needs to make a Spirit Talk roll to establish how many, and which of its powers it will use, and Summon successes still determine its length of service..

Thread Rank Seven
Key Knowledge:
The owner must learn the name of the first spirit summoned (Sneak)
Effect: The owner gains +3 to all Charisma based tests (including Interaction tests and Spirit Talk, but not including Summon) that target a spirit and +2 Ranks of Summoning.

Thread Rank Eight
Effect:
The owner gains the Dial S for Somewhere ability. By turning the amulet’s dial to point at the hand glyph, the owner finds it easier to summon a spirit of magical assistance. By spending 1 Recovery during the Summoning ritual, the owner guarantees that an Ally spirit of Strength Rating up to the Thread Rank will have the following powers: Astral Portal (GMG 370), Other Place (Illusionist Spell), Safe Path (talent), Compression Bubble (Wizard Spell) The spirit may have other powers, and the number of powers is still limited by its Strength Rating (Typically SR/2 + 1 for Ally spirits). The spirit is favorably inclined towards the summoner (having feasted on the delicious life energy of that Recovery) and does not require further inducement to complete its assigned task, but the summoner still needs to make a Spirit Talk roll to establish how many, and which of its powers it will use, and Summon successes still determine its length of service..

Statistics:Posted by Very Useful Gloves — Thu Jul 08, 2021 12:24 pm


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2021-07-08T12:24:032021-07-08T12:24:03 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=18859#p18859 <![CDATA[Lowca (R'edtarian)]]> Character Name: R’edtarian
Spoiler:
Character Name: R'edtarian
Points spent on item tier (10/20/30): 10
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: Boots
If 8 points spent on item choice, select 1 requested power: Increased Dexterity

Total TIPs spent: 18
Lowca

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

Roughly sewn leather boots with a striped fur cuff along the top of the boots. They are unreasonably comfortable as you slide your feet into them. The foot falls are quite silent, but the toes can be felt to grip into the ground as you race forward.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The boots grant +1 rank of Sprint

Thread Rank Two
Effect:
The boots grant +1 rank of Tiger Spring

Thread Rank Three
Key Knowledge:
The owner must learn the name of the creator (Zab Kot, Orkish smith)
Effect: The boots grant +2 ranks of Sprint

Thread Rank Four
Effect:
The boots grant +2 ranks of Tiger Spring

Thread Rank Five
Key Knowledge:
The owner must learn the type of creature the boots are crafted from (Smilodon)
Effect: The boots grant +2 Dexterity

Thread Rank Six
Effect:
As a free action, for 1 strain, the wearer gains +3 to a Great Leap test.

Statistics:Posted by Very Useful Gloves — Thu Jul 08, 2021 12:24 pm


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2021-07-08T12:23:132021-07-08T12:23:13 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=18858#p18858 <![CDATA[Meldarion (Truck)]]> Character Name: Truck
Spoiler:
Character Name: Truck
Points spent on item tier (10/20/30): 20
Points spent on item choice (0-8): 8
If 6 or 8 points spent on item choice, select exact base item: Windling mace. Suitable for duel wielding with a sword in the other hand.
If 8 points spent on item choice, select 1 requested power: Bonus to damage. Unimaginative I know.

Total TIPs spent: 28
Note that this is a Warden item.
Meldarion

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

A small windling sized mace with a head of petrified wood with a series of red thorns growing from it. The handle is a simple iron with a cord wrapping for the grip. The head of the mace gives off a slight warmth.

Without a thread tied it functions as below:
Windling Mace
Damage Step:2
Str Min.: 6
Size: 1
Weight: 1


Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The mace is now Damage Step 3.

Thread Rank Two
Effect:
The mace is now Damage Step 4

Thread Rank Three
Key Knowledge:

Effect: The owner can use the Thorn Rend special maneuver.
Thorn Rend (Meldarion, Melee) The owner can spend extra successes on a close combat attack to reduce the target’s Wound Threshold by -3 per success spent.

Thread Rank Four
Effect:
The owner gains a +1 bonus to Attack tests with the mace.

Thread Rank Five
Key Knowledge:

Effect: The mace is now Damage step 5.

Thread Rank Six
Effect:
The owner gains a +2 bonus to Attack tests with the mace.

Thread Rank Seven
Key Knowledge:

Effect: The owner gains a +3 bonus on Damage tests against Wounded targets.

Thread Rank Eight
Effect:
The mace’s thorns often break off and embed themselves in whatever target the mace strikes. Any target wounded by Meldarion is also Harried until the Wound is healed.

Statistics:Posted by Very Useful Gloves — Thu Jul 08, 2021 12:23 pm


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2021-06-08T12:30:582021-06-08T12:30:58 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=18633#p18633 <![CDATA[Silver-Tongued Veil of the Vociferously Gibbering Jabberwocky]]> Character Name:
Spoiler:
Character Name: Orlam
Character forum thread link: http://fasagames.com/forum/viewtopic.php?f=56&t=1918
Points spent on item tier (10/20/30): 10
Points spent on random upgrade chance (0-8): 0
Points spent on item choice (0-8): 8

If 6 or 8 points spent on item choice, select exact base item: Feel free to choose something else that feels appropriate, but I feel like a mask could certainly make sense. Preferably something that is not too over-the-top, given I already have one gem-encrusted gold brick wandering barsaive...

If 8 points spent on item choice, select 1 requested power: Something that improves my debuffing talents (taunt, distract, battle shout, hex knack, frighten - those last two I don't have yet but will have) in some way beyond just a bonus to the talent rank. Note: I am not asking for a boost to *all* of those things at the same time, those are just the list of things from which I would like the boost to be chosen.

Total TIPs spent: 18
Silver-tongued Veil of the Vociferously Gibbering Jabberwocky

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

The veil appears as a glistening series of interconnected tiny sequins, even in the stillness the veil seems to shimmer. For how polished the sequins are they do not appear to be metallic, and make no noise as the veil moves.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The Veil grants +1 Social Defense

Thread Rank Two
Effect:
The Veil grants +1 Mystic Defense

Thread Rank Three
Key Knowledge:
Must learn where the Veil was made (Arkhazid Jungle)
Effect: The Veil grants +2 Social Defense

Thread Rank Four
Effect:
The Veil grants +2 to Interaction tests

Thread Rank Five
Key Knowledge:
What is the veil made of (Jabberwocky Cicadas, a tiny silvered insect from the Arkhazid Jungle)
Effect: The veil begins to shift and move, the ‘sequins’ begin to coalesce upon the wearer's mouth and disappear. When the user next opens their mouth, their tongue is covered in the sequins. For 2 strain, the adept may treat a talent that targets an opponent's Social Defense as inflicting an additional -1 to impairment/debuff effects (i.e. BattleShout, Taunt, Distract).

Thread Rank Six
Effect:
The wearer may spend an additional point of Karma on any talent that targets an opponent's Social Defense and has an impairment/debuff effect.

Statistics:Posted by Very Useful Gloves — Tue Jun 08, 2021 12:30 pm


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2021-06-08T12:29:422021-06-08T12:29:42 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=18632#p18632 <![CDATA[Stormfront (Youghdel)]]> Character Name:
Spoiler:
Character Name: Youghdel von Smeshfays

Points spent on item tier (10/20/30): 10 / Journeyman
Points spent on item choice (0-8): 8 - Specific Item

If 6 or 8 points spent on item choice, select exact base item: Windling Sword
If 8 points spent on item choice, select 1 requested power: Bonus Lightning Damage (like Flameweapon or the Ice Blade of Omifan)

Total TIPs spent: 18
Stormfront

Maximum Threads: 2
Mystic Defense: 12
Legend Point Cost: Journeyman

The metal blade extends down from a sharp point, with a single copper line connecting it’s point to a coil of copper that seems to run down the centre of the entirety of the sword. Where the hilt and handle should be it looks like the blade had been embedded into the talon of a raptor, the talons curling around the blade while the leg extends down to form a hilt. The end of the leg is not decorated by the bird of prey it was grown upon, instead more copper, a triple tine that looks like something could be inserted, but the tines are surprisingly durable and are angled away from each other.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The sword is damage step 4.

Thread Rank Two
Effect:
The sword is damage step 5

Thread Rank Three
Deed:
The wielder must collect the eye of a Lightning Lizard and skewer it with the tines of the pommel.
Effect: The wielder can use the Lightning Rod ability as a Free action. For 1 strain strands of electricity dance up the fuller of the sword and gives the wielder the ability to discharge it in his target. The weapon does a separate Step 4/D6 lightning damage.

Thread Rank Four
Effect:
As a simple action, for 2 strain the sword sparks with electricity with bolts shooting out and deflecting incoming attacks. The owner gains +1 Physical and +1 Mystic Defense for a number of rounds equal to the thread rank.

Thread Rank Five
Key Knowledge:
The wielder must learn the type of raptor claw the sword is made with (Storm Crow)
Effect: The lightning damage is now step 5/D8.

Thread Rank Six
Effect:
The sword is damage step 6.

Statistics:Posted by Very Useful Gloves — Tue Jun 08, 2021 12:29 pm


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2021-06-08T12:28:542021-06-08T12:28:54 http://www.fasagames.com/forum/viewtopic.php?t=1937&p=18631#p18631 <![CDATA[The Pale Death (Xeviouz) (Upgrade)]]> Character Name:
Spoiler:
(Copy/paste TI request info)
The Pale Death

Maximum Threads: 1
Mystic Defense: 14
Legend Point Cost: Warden

This helmet is constructed from a large, bleached espagra skull with a single glyph on the forehead. The eye sockets are filled with living crystal lenses, allowing the wearer to ostensibly see out when the helmet is pulled down to cover their face. However, the facets prevent sight unless the wearer has a thread woven.

Thread Rank One
Key Knowledge:
The owner must learn the item’s Name.
Effect: The helmet heightens the wearer’s senses, making them feel like a predator looking for prey. The wearer gains +1 rank to Awareness..

Thread Rank Two
Effect:
The helmet shifts once worn, growing under the wearer’s chin so it cannot fall off. The wearer gains +2 ranks to Awareness..

Thread Rank Three
Key Knowledge:
The owner must learn who created the helm.
Effect: When the wearer dons the helmet, the living crystal lenses become malleable and fit perfectly to their eyes and meld with their cornea. The wearer gains heat sight (Player’s Guide, p. 45).

Thread Rank Four
Effect:
The helmet fully covers the wearer’s head, except for their mouth. The wearer can spend an additional Karma Point on Awareness tests.

Thread Rank Five
Key Knowledge:
The owner must learn the meaning of the glyph.
Effect: A small section of spine grows down the back of the helmet and into the wearer. As a Simple action for 1 Strain, the wearer’s senses heighten and can be used for targeting opponents. They ignore blindness penalties until the end of the round..

Thread Rank Six
Effect:
The small section of spine grows down the length of the wearer’s spine and bone begins to grow out of their shoulder blades. As a Simple action for 2 Strain, the wearer grows skeletal wings from their shoulder blades and can fly at Movement Rate 10 until their next turn. They can increase this Movement Rate by +2 for each +1 Strain. This effect cannot be combined with other abilities that increase Movement Rate. This effect can be maintained each round, but once the owner stops using it, it cannot be used again for the rest of the day.

Thread Rank Seven
Key Knowledge:
The owner must learn the type of Espagra the skull came from.
Effect: Three sets of ribs grow out from the spine and gently form around the wearers chest. The ribs will constrict when challenging danger. The wearer gains +2 ranks to Battle Shout

Thread Rank Eight
Effect:
The wearer begins to feel a sense of the supernatural around him and becomes more acutely aware of their positions and movements. For 1 strain the wearer gains +4 to the next sensing test they make with a non-mundane sense (i.e. Astral Sight, Lifesight, Sense Horrorspawn but not normally Awareness)

Statistics:Posted by Very Useful Gloves — Tue Jun 08, 2021 12:28 pm


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