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FASA Games, Inc.FASA Games Forums and News 2020-07-12T15:03:14 http://www.fasagames.com/forum/app.php/feed/topic/1916 2020-07-12T15:03:142020-07-12T15:03:14 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14367#p14367 <![CDATA[Re: AAR [8H] The Cavalry is coming! 2020--7-11 @ 1600 gmt]]>
Xevious and I were contacted by and tasked with dealing with horrors out at a garrison. We were also asked to bring a bunch of blood charms in a chest to them. I sought out Jael, Dubhan and Vlolkir to aid us in this quest.

We arrived at garrison delivered the charms, spoke with the commander and when visited the people inflicted, some had legs that ended in hooves and one poor bastard was left with the head of a chicken.

We then met with the commander again and they had too many blood charms, we purchased some of them off of them. I bought a horror fend and a few others bought some absorb blow charms.

We traveled with a troop on patrol and were attacked by some cats that had electrical powers. It was a harsh battle but we won. A bit after I was stabbed by one of the soldiers with a spear. We restrained the man and looking into the astral I spotted a horror. We were unable to track it other than 'west'. We were running sort on tracking this thing as I can't track in astral.. yet.

We ended up back at the garrison and I noticed something about he blood charms. They did not look like normal blood charms. Dubhan performed some magic and determined that the charms were horror infected and would have the opposite effects at times. We were eventually able to suppress the magic and cut out the charms. I used the charms to track down the horror, which turned out to be the doctor.

We ambushed the doctor and quickly killed the horror, but not before it had almost killed Dubhan.

After everything was said and done they replaced the horror fend charm with a good one. I have not put it on and I doubt I will. It will be forever to be a reminder to me of the dangers. Could you have imagined if someone had taken a Garlen Stone? You can't just cut those out, you would have to kill and gut the person to remove it. We were one step away from losing everything because of those blood charms.

On the bright side I am undergoing training now as Cavalryman. My teacher was introduced to me by the garrison commander. He is a no nonsense dwarf that cares more for his mount than people. I think he and I will get along well. He was happy to see that I treat Charlie so well.

Statistics:Posted by Montaugh — Sun Jul 12, 2020 3:03 pm


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2020-07-12T09:13:012020-07-12T09:13:01 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14363#p14363 <![CDATA[Re: AAR [8H] The Cavalry is coming! 2020--7-11 @ 1600 gmt]]> From A Loosely Tied Sheaf of Papers Titled 'Vlolkir'

There is a fortress outside of Throal. Soldiers go there now, with Namegivers on the surface to fight back at bandits. I have not heard of this, talk of bandits does not reach me. There are greater evils for I and others to face. This time Williams calls though, calls us to journey to this fortress, as there is some problem.

I hear of the trouble on the journey, there are horrors about. Soldiers grow strange limbs and go mad. This is horror work. I will be glad to slay yet more. We bear vengeance and supplies for the soldiers, and make our way. We arrive and are hailed by the garrison. The commander sees us in and asks us to speak, and he tells to us the things they have seen. In the sick house there are folk with the parts of animals, or like they have been made into horrorspawn. I try to strip the corruption but can't. This is a strong curse and there will have to be a reckoning.

We talk with soldiers the night, and they talk of the supplies we brought, charms and such. They talk of the attacks to the East and we plan to go tomorrow to the East and hunt. We go East with the dawn and march into the valley. In the valley, from nowhere come large cats. Jael must have seen them but I do not. One leaps on me and bears me down. It is not as much fun when I am not the one doing it. From the ground I see horses legs and hear roars and lighting. When I gain my feet there is a cat and I strike it. Shortly the cats are gone and we are alone in the valley again. As we talk of what happened and where from here to hunt, a soldier comes and stabs William. I do not know why but he will be a deadman. As he is grabbed by Jael's strange armor, he is held and instead of swift justice Dubhan reads the soldier's aura and says he is marked. I cannot see well into the realms of spirit but he says there is the astral form of a horror here. It flees. As it flees the soldiers comes to his senses.

We decide to return to the fortress. As we talk of things, Dubhan sees that the charms which William and Jael have implanted are marked. These are corrupted charms, and must be tools of the horror lurking here. I am glad I have not implanted the charms which I bought. The others say to go somewhere alone, although we are surrounded by surrounded, they say there is a need to talk. We go to a closed room, and speak of the danger. Dubhan finds he has the strength to touch the corruption in the charms, with magic and fine cuts they are removed. Jael and William are freed of the danger for now. We talk of how this could be, and who these charms came from. The charms allow William to do the things of Scouts to find a being, and we are lead to the physician of the soldiers here. I am ready to get revenge on this traitor of all Namegivers.

With quick wit and honeyed tongue, William calls the physician out without his suspicion. As he comes out, we strike. The thing reveals itself, it is some spawn I have not seen before, it is powerful and dangerous in a way which would freeze lesser heroes. The filth uses some strange horrible power on Dubhan, and he is laid low. But then Jael responds in kind, striking like lightning. The creature is caught off guard, losing its footing. William then proves again his mettle slipping in and strikes the thing dead. One Less.

The greater form has fled, and we know not where. I may hunt it after research to determine how it may be killed. But the soldiers are no longer marked, and we have done a great deed here.

Statistics:Posted by Shokunin — Sun Jul 12, 2020 9:13 am


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2020-07-11T21:26:342020-07-11T21:26:34 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14345#p14345 <![CDATA[Re: AAR [8H] The Cavalry is coming! 2020--7-11 @ 1600 gmt]]>
Once again, being there for my friends almost got me killed. This seems to be my lot in life. Perhaps I need to be more ambitious, so I can drag my friends into situations that might get them killed? I don't know.

So, William, who I have come to believe is the embodiment of the Journeyman Path, continues his quest to learn how to do everything. For quite a while now, William has been riding Charley the Huttawa on our adventures. He decided to quest for entry into the Cavalrymen Discipline and Jael, Xevious, Vlolkir & I agreed to help.

Naturally, with William, Horrors were involved. We were asked to deliver a shipment of Blood Magic Charms to an outpost, the Granite Keep. They had asked for help with a possible horror infestation.

Once there, we were accompanied by some legionnaires out to the area where some horrible mutations had occurred. All it accomplished was getting us ambushed by Azijin. Goldentone came in particularly useful in that encounter, as did Displace Self. Twice that spell got me out of the way of the beasts. I didn't actually have to fight anything. My extremely violent companions did all that.

After the fight, while we patched ourselves up, William was attacked by one of the Legionnaires. We discovered the astral form of a Horror was controlling him. Tracking the Horror down was extremely difficult.

We eventually ended up back at the Keep, where suspicion fell upon some of the Blood Magic Charms my companions had cheaply purchased from the Keep's command. I used Identify Magic to examine them, using Astral Sight and Astral Targeting to gain advantage. I quickly found that the Charms had an unusually high Mystic Defense. Identify Magic revealed the magic to be of Horror origin.

And so, I combined Wizard and Physician to suppress the curse of the items (William & Jael had implanted some of the Charms) and remove them. Then, we geared up for a fight (I didn't trust anyone in the Keep) and William used the Charms as a link to track the Horror to its physical form... the Keep's surgeon.

We prepped for a fight. I wove Threads to my Matrix for Rampage, and timed it so the "doctor" was emerging as I was ready to Cast. (Rampage is such a loud spell to cast, I didn't want to alert him ahead of time.) Unfortunately, the thing decided I was the primary threat. I was knocked unconscious, and nearly killed. Thankfully my colleagues were able to finish it without me.

Statistics:Posted by ottdmk — Sat Jul 11, 2020 9:26 pm


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2020-07-11T20:22:342020-07-11T20:22:34 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14344#p14344 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020--7-11 @ 1600 gmt]]> The Granite Keep (45:11), sits in a narrow pass guarding access to North branch of the Alidar River Valley. Throal has recently re garrisoned the fortification and is in the process of repairing it. The Garrison runs frequent patrols to suppress bandits in the area and exert general civilized control of the area.

William and his legendary Huttawa Charlie are becoming well known around Throal. William is finally listening to the pattern within him and he is answering its call to seek out a Cavalryman and see if he is worthy to receive training in the Cavalryman discipline.

A Throalic government official has reached out to William and asked if he and some companions might be willing to travel to the granite Keep and solve a problem for them.

William takes the meeting with the senior officials. THey mention there is a possible horror infestation as one of the soldiers there has developed a cloven hoof instead of a foot. We are to also deliver supplies and a medium sized chest of something. Myself, Volkir, Jael and Dubhan will accompany William Carver on this mission. It takes us 2 days walking to reach the Granite Keep. We are stopped at the gate and asked our business. We explain we are delivering supplies. And here to help with the recent hardships. We are escorted to the commander's office.

The commander explains that little over a month ago they started seeing signs of horrors. He takes us to the field hospital to show us what he means. There are about 20 soldiers in there that have all been affected somehow. Ranging from goat hives, to tigers teeth, to soldiers combining with their mounts and becoming centaures. The rest of the soldiers are panicky. All the camp followers have already left. THey were on patrol to the east of here in the valley. Myself and Volkir try using Suppress Curse on a couple of the affected soldiers, to no avail. Dubhan looks in astral space and says it is open except for these soldiers are all tainted. We end up spending the night and have dinner with the officers. The supply officer makes a comment about getting all the requested blood charms instead of a fraction of what was requested. We are able to purchase blood charms at half price. Next morning we head out to the east following the standard patrol route. Looking for Horrors. We are marching through a small valley when we are ambushed by 5 Azijin. They seem to focus on my party and not the squad of soldiers, which is probably a good thing. The creatures have an ability that causes a static discharge when you attack them. We make quick work of the creatures after they are done ambushing us. After the battle, we are resting / recovering and one of the soldiers walks over and attacks William Carver. Jael is quick to subdue the man and Wailliam and Dubhan immediately look in the astral and see a creature there. As it sees William looking at it it flees the area quickly. As soon as the creature leaves the soldier is fine. We have a short discussion of how to track and kill the horror.

William does some communing with local Elementals / spirits asking for guidance to find the horror. We make our way along the rest of the patrol route with no incidents and head back to the keep. We are still trying to figure out what is going on, Dubhan looks in the astral again along with William. William sees that his blood charm that he bought here at the keep is actually tainted. It acts as a horror mark and is an avoid blow but can also be used as a deliver blow charm ! Lots of suppress curse trying to remove the 2 charms that have been implanted. We go into a room to have some privacy while doing this so we dont alarm the soldiers. Not sure if they are in on the use of the bad charms or not. We continue to follow William and his astral pursuit to track where the horror is. We track it to the field hospital, inside, along the eastern wall. We determine it is the Dr. We lure him outside and ambush him. The horror is put down quickly but not before he knocks Dubhan unconscious.

THe Dr was the horrors construct, the astral horror has fled the area. THe Dr had stolen the blood charms we brought from Throal and replaced some with his corrupted ones. We are able to identify all the tainted blood charms among the soldiers and remove them. Return to Throal...

Statistics:Posted by Waijhou — Sat Jul 11, 2020 8:22 pm


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2020-07-11T21:27:132020-07-11T20:21:06 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14343#p14343 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020--7-11 @ 1600 gmt]]> AAR:

Player Rewards: 8-H
William Carver: 28,000 lp, 1,350 sp, 5 TIPs. Horror Marked. Corruption Points: 1. Opening of Cavalryman.
Xeviouz: 28,000 lp, 1,350 sp, 5 TIPs. Corruption Points: 1
Jael: 28,000 lp, 900 sp, 5 TIPs. Horror Marked. Corruption Points: 2. 4 Absorb Blow and 1 Horror Fend blood charm.
Vlolkir: 28,000 lp, 1,350 sp, 5 TIPs. Corruption Points: 1
Dubhan Goronich: 28,000 lp, 1,350 sp, 5 TIPs.
Note: Due to house rules, Horror Marks and Corruption Points fail to establish, and gradually fade away after this adventure.

Journal Bonus: 1490 Legend, 337.5 Silver
GM Rewards (Zil)L 19,000 lp, 900 sp, 3 TIPs.

Downtime:
Jael: Animal Training (Rank 7) 17, Item History (Rank 5) 14, Research (Rank 4) 13 (16 with library access)
William: Forge Weapon (5) Step 12, Research 7 Step (14) (17 with library access) Item History 5 (12).
Dubhan: Research Step 26 (Library access worth it for Warden items)
Alchemy Step 12 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime).
Creation of Spell Matrix Objects: 5 days Downtime, 1,000 sp for Standard, 2,000 sp for Enhanced. And yes, that's the 1/2 off price.
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details


Alternate awards:
Opening of Cavalryman, or Training in Cavalryman, Warrior, or Swordmaster talents. Training in Martial Skills. Also discount blood charms (these are OK blood charms, not horror tainted at all, I promise).
Note: Earlier Discounted Blood Charms were offered for sale. If you have already declared you bought blood charm(s) this adventure, you found it is horror marked and must be discarded, however the correct shipment of blood charms was found, so are provided a good one.


Further Information:
The Granite Keep (45:11), sits in a narrow pass guarding access to North branch of the Alidar River Valley. Throal has recently re garrisoned the fortification and is in the process of repairing it. The Garrison runs frequent patrols to suppress bandits in the area and exert general civilized control of the area.

A Bloodshaper has been encountered, it seems to have a predilection for turning name-givers into centaurs, and while its existing physical body was slain, the astral body got away. It is probably even now forging a new physical body to allow it to walk once more among an unsuspecting populous.

Statistics:Posted by ChrisDDickey — Sat Jul 11, 2020 8:21 pm


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2020-06-30T19:19:322020-06-30T19:19:32 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14089#p14089 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020-7-11 1600 gmt]]> Name: Dubhan Goronich
Date of Last Game Played (by player): 2020-07-04
Circle: 9 (ECR 9, 279,020 legend)
Discipline: Wizard
Unique: Spells (Buffs, Astral Sensing, Debuffs, etc.), Physician
Downtime: Research Step 26 (Library access worth it for Warden items)
Alchemy Step 12 (Booster Potions, Small Light Crystals, Kelix' Poultice) (1 Day Downtime).
Creation of Spell Matrix Objects: 5 days Downtime, 1,000 sp for Standard, 2,000 sp for Enhanced. And yes, that's the 1/2 off price. :D
Design Enchanting Pattern: Minimum 4 TIPs, 2 weeks Downtime, contact for details
Craft True Pattern (i.e. create Thread Item): Requires a Pattern. 3 TIPs minimum, 2 weeks Downtime, Silver cost varies, contact for details

Statistics:Posted by ottdmk — Tue Jun 30, 2020 7:19 pm


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2020-06-29T23:00:122020-06-29T23:00:12 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14069#p14069 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020-7-11 1600 gmt]]> ECR: 7
Last Game: 6/27
Discipline: Skyraider
Notable Abilities: Captive earth elemental!
Downtime: N/A

Statistics:Posted by Shokunin — Mon Jun 29, 2020 11:00 pm


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2020-06-29T17:41:402020-06-29T17:41:40 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14060#p14060 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020-7-11 1600 gmt]]> Name: William Carver
Date Last Played June 27th, 2020
ECR: 8 ( 157,375 LP)
Race: Human
Discipline: Scout 7 Thief 5, Journeyman 1
Quote/Unique: I'll get you there and back again.
Notable Abilities:
Talented: Locks/Traps, Stealth/Scouting, Ranged/Melee, map making. Animal bond/borrow. Safe Path! Sleeps with One Eye Open
Items: Pure Water Pot (cast the Purify Water spell, p. 190, with a Spellcasting and Effect Step of 8/2D6 on any liquid placed in them). Upandal's Blessings (tools that let him reroll failed artisan checks)
Potions: Kelia's Antidote (1), Booster Potion (3), Kelix's Poultice (1), Halt Illness Potion (1), Healing Potion (2), Last Chance Salve (2)
Mounted: Huttawa named Charlie
Downtime: Forge Weapon (3) Step 8, Research 7 Step (14) (17 with library access) Item History 5 (12).

Statistics:Posted by Montaugh — Mon Jun 29, 2020 5:41 pm


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2020-07-10T21:27:272020-06-29T17:39:30 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14058#p14058 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020-7-11 1600 gmt]]> Name: Jael
ECR: 8
Last Game: 6/29
Discipline: Beastmaster/Scholar
Notable Abilities: Elven Lore, Pets, Punching and Grappling
Downtime: Animal Training (Rank 7) 17, Item History (Rank 5) 14, Research (Rank 4) 13 (16 with library access)

Statistics:Posted by nathaniel — Mon Jun 29, 2020 5:39 pm


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2020-07-09T03:31:082020-06-29T17:23:11 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14056#p14056 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020-7-11 1600 gmt]]> Name: Xeviouz
Last time you (player, not character) played: July 4, 2020
Circle: 7/2 (ECR8)
Discipline: Warrior/Horror Stalker
Quote/Unique: Lets do this!
Notable Abilities: Sword & Board
Downtime: ---

Statistics:Posted by Waijhou — Mon Jun 29, 2020 5:23 pm


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2020-07-07T15:23:332020-06-29T17:01:47 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14051#p14051 <![CDATA[Re: LFG [8H] The Cavalry is coming! 2020-7-11 1600 gmt]]> Name: Dvarim Bolg
ECL: 9
Discipline: Weaponsmith / Elementalist
Quote/Unique: "Well, that ain't right."
Notable Abilities: Physician, Lock Pick, Chiseled Dwarven Good Looks
Downtime: Forge Weapon 9/22, Item History 4/17, Forge Armor 9/22, Craftsman (anything) 9/26
Last Game Played: 2020-07-04 (Blackhawk Down)

Statistics:Posted by bronzemountain — Mon Jun 29, 2020 5:01 pm


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2020-07-11T20:32:262020-06-29T16:48:35 http://www.fasagames.com/forum/viewtopic.php?t=1916&p=14048#p14048 <![CDATA[AAR [8H] The Cavalry is coming! 2020--7-11 @ 1600 gmt]]> Time: 2020-07-11 @16:00GMT (Sat noon Eastern)
GM: Chris D
Rating: 8H.
Eligible Characters: ECR 7 to 9.
Mission organized by: William Carver (Montaugh /Montaugh #3578)
Rumor: http://www.fasagames.com/forum/viewtopi ... =58&t=1911
The Granite Keep (45:11), sits in a narrow pass guarding access to North branch of the Alidar River Valley. Throal has recently re garrisoned the fortification and is in the process of repairing it. The Garrison runs frequent patrols to suppress bandits in the area and exert general civilized control of the area.

William and his legendary Huttawa Charlie are becoming well known around Throal. William is finally listening to the pattern within him and he is answering its call to seek out a Cavalryman and see if he is worthy to receive training in the Cavalryman discipline.

A Throalic government official has reached out to William and asked if he and some companions might be willing to travel to the granite Keep and solve a problem for them.

Reward: Opening of Cavalryman, or Training as Cavalryman. Training in Cavalry Skills. Perhaps some other things as well.

Please sign up with the following.

CODE:

[b]Name:[/b] [b]Last time you (player) played:[/b] [b]Circle:[/b] [b]Discipline:[/b][b]Quote/Unique:[/b] [b]Notable Abilities:[/b][b]Downtime:[/b]

Statistics:Posted by ChrisDDickey — Mon Jun 29, 2020 4:48 pm


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