Statistics:Posted by etherial — Sun Jun 21, 2020 12:23 am
to this:The adept may make a number of tests per transaction equal to his Haggle Rank. However, as soon as he fails a Haggle Test, his bargaining stops."
things would be a lot less murky. I think I know what they were trying to achieve and why they didn't just swap in the 3rd edition text in the errata but I am making assumptions about the matter.The adept may make a number of tests per transaction equal to his Haggle rank. However, as soon as either side fails a Haggle test, the bargaining stops.
Statistics:Posted by MetalBoar — Sat Jun 20, 2020 7:03 pm
So who rolls faster, gets more tests?Sharkforce wrote: ↑Sat Jun 20, 2020 9:14 amwell, for what it's worth, I took the time to check the errata, and that makes it a bit more clear:
"Haggle, Page 152
Clarification: Each side makes all their tests independently, they do not alternate tests."
This doesn't make any sense to me...However, as soon as either side fails a Haggle test, the bargaining stops.
Statistics:Posted by Sharkforce — Sat Jun 20, 2020 7:02 pm
This doesn't make any sense to me...However, as soon as either side fails a Haggle test, the bargaining stops.
Statistics:Posted by Belenus — Sat Jun 20, 2020 9:22 am
That's how I understood it but didn't have my book handy to confirm.Sharkforce wrote: ↑Fri Jun 19, 2020 7:58 pmso, as I understand it, the line about haggle stopping when either person fails means that *that* person cannot keep trying. if you keep on succeeding, you can keep on racking up successes. I can certainly agree that it isn't clear, however.
That is not my interpretation. If you succeed then it's 15% of the price and so on.that said, it won't help you that much with fencing stolen goods, either. the "cost" that is increased or decreased by 5% is the amount you're selling the thing for, which in this case is 10% of the book price. so if you have 100 sp worth of stuff, which you're selling for 10 sp because you are fencing stolen goods, and you win a haggle test, that is worth an extra 5 copper, not an extra 5 silver.
Statistics:Posted by Sharkforce — Sat Jun 20, 2020 9:14 am
That is not my interpretation. If you succeed then it's 15% of the price and so on.that said, it won't help you that much with fencing stolen goods, either. the "cost" that is increased or decreased by 5% is the amount you're selling the thing for, which in this case is 10% of the book price. so if you have 100 sp worth of stuff, which you're selling for 10 sp because you are fencing stolen goods, and you win a haggle test, that is worth an extra 5 copper, not an extra 5 silver.
Statistics:Posted by ragbasti — Sat Jun 20, 2020 9:09 am
Statistics:Posted by Sharkforce — Fri Jun 19, 2020 7:58 pm
Statistics:Posted by Slimcreeper — Fri Jun 19, 2020 4:09 pm
Statistics:Posted by ragbasti — Fri Jun 19, 2020 3:23 pm
That is per test, and you get Rank x tests per negotiation. Haggling is a competition, you can roll multiple times (so can the merchant) and the total successes decide your discount. See it as a little social fight that can break out every now and then
Statistics:Posted by Belenus — Fri Jun 19, 2020 1:34 pm
If you look at how much stolen goods usually sell for (10% of base price) then haggle is huge. I can easily double or triple the money you get when fencing goods. And playing it out that way is also a lot more immersive for the Thief player, imo.It feels completely underwhelming relative to almost any other required Discipline Talent, short of the Windling Scout's Climbing requirement. It's probably on par with Windling spellcasters that have to take Astral Sight. Why would Haggle develop as an integral part of the Thief discipline for such a small reward? If a Thief wants more money it's far more efficient to just get better at stealing things.
The only point where haggle gets bad is in warden tier+ where you get a number of rolls that can easily lead to 50% discounts. At that point, it is even more important to make sure that high-class merchants have the haggle skill at a reasonable level to counteract it.There's also the impact that Haggle has on play if a more effective ruleset is used. Earthdawn is a fine game and 4th Edition has given more thought to economics than previous editions but it's still far from being its strong point and I fear that it can be broken with injudicious modifications to the Haggle rules.
How often do you actually deal with goods in your game? Halle only ever comes into play in my games when we're actively trying to buy/sell stuff in a town. That's when it should be used and when it matters. Just make a social contract not to use it on every beer/accommodation/transportation and that's that.My other complaint is more a matter of playstyle. I'm concerned that if it's used for everything it slows down the game with a lot of dice rolling that doesn't particularly advance the story nor feel especially heroic.
Statistics:Posted by ragbasti — Fri Jun 19, 2020 12:42 pm
Statistics:Posted by MetalBoar — Thu Jun 18, 2020 8:14 pm
Statistics:Posted by MetalBoar — Thu Jun 18, 2020 7:55 pm
Statistics:Posted by ragbasti — Thu Jun 18, 2020 12:12 pm
Statistics:Posted by Belenus — Thu Jun 18, 2020 11:46 am