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FASA Games, Inc.FASA Games Forums and News 2020-01-03T16:25:12 http://www.fasagames.com/forum/app.php/feed/topic/1515 2020-01-03T16:25:122020-01-03T16:25:12 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11293#p11293 <![CDATA[Re: Called Shot to ignore armor?]]>
Ferretmonger wrote:
Tue Dec 31, 2019 8:49 pm
A called shot that bypasses armor wouldn't exactly increase the damage, it would only "increase" the damage inflicted.
Now that's just splitting hairs. "Increasing the damage inflicted" is exactly the same as "increasing damage".

If you want to use it that way at your table, the go on, but you got the official answer from Panda.

Statistics:Posted by ragbasti — Fri Jan 03, 2020 4:25 pm


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2020-01-01T09:53:182020-01-01T09:53:18 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11259#p11259 <![CDATA[Re: Called Shot question]]>
JeretJax wrote:
Tue Dec 31, 2019 7:09 pm
I have a follow- up question to called shot, can I use (as an Archer) True shot to negate the attack penalty from called shot? So 2 strain no penalty or 1 strain with a -3 penalty. Also would I be able to use Mystic Aim and with a success cut that attack penalty to 1 for 1 strain? OR does the strain cost add up - Called shot 1 strain+ True shot +2 strain = 3 strain?
Bonus and Malus are always additive. If you get -3 on the attack test for the called shot, +2 from Mystic aim, +4 from anticipate blow and -2 because you're harried, you would add them all up and be at DEX-step + talent step + 1.
By adding in true shot, you don't add steps, but a certain amount of karma dice. A d6 is step 4, so (statistically) you're adding in +4 per Karma spent.
This makes it (again: statistically) better than just negeting the penalty of a called shot.

You further have the guarantee to hit, as Bonhumm said, as long as the target doesn't successfully avoid blow and you have enough Karma and can spend enough karma on that attack.

The strain also adds up. In my above case that would be 1x called shot + 1x Mystic aim + 1 anticipate blow + 2 true shot for a total of 5.

Statistics:Posted by Aegharan — Wed Jan 01, 2020 9:53 am


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2019-12-31T20:49:322019-12-31T20:49:32 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11245#p11245 <![CDATA[Re: Called Shot to ignore armor?]]> Statistics:Posted by Ferretmonger — Tue Dec 31, 2019 8:49 pm


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2019-12-31T19:35:022019-12-31T19:35:02 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11244#p11244 <![CDATA[Re: Called Shot question]]>
JeretJax wrote:
Tue Dec 31, 2019 7:09 pm
I have a follow- up question to called shot, can I use (as an Archer) True shot to negate the attack penalty from called shot? So 2 strain no penalty or 1 strain with a -3 penalty. Also would I be able to use Mystic Aim and with a success cut that attack penalty to 1 for 1 strain? OR does the strain cost add up - Called shot 1 strain+ True shot +2 strain = 3 strain?
True Shot kinda insure that you are going to hit the target (as long as you have enough Karma and that the target fail his Avoid Blow test) so I guess you could say that it 'negates' the penalty of Called Shot but its at the cost of 2 Strains and an unknown number of Karma points.

Mystic Aim would also work, but if you only roll 1 success you would still end up with a -1 penalty.

In either cases, the Strains would add up.

Statistics:Posted by Bonhumm — Tue Dec 31, 2019 7:35 pm


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2019-12-31T19:09:402019-12-31T19:09:40 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11243#p11243 <![CDATA[Called Shot question]]> Statistics:Posted by JeretJax — Tue Dec 31, 2019 7:09 pm


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2019-12-31T18:21:052019-12-31T18:21:05 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11242#p11242 <![CDATA[Re: Called Shot to ignore armor?]]>
Panda wrote:
Tue Dec 31, 2019 3:00 pm
No, called shots can never be used to increase damage, bypass armor, etc., unless specifically noted. There are no rules for helmets because it's ultimately an unnecessary detail, not a gotcha for people who don't realize it's vital. Otherwise, everyone always does a called shot to bypass armor and we're back to the fishing for armor defeating hits paradigm. The idea is everyone is automatically looking to attack their opponent where most vulnerable, thus extra successes adding to damage.
makes sense. it would be pretty silly to start from the baseline assumption that someone has noticed you're covered in steel on your torso and concluding that obviously the best solution is to attempt to stab you to death through that armour while never trying to attack elsewhere =S

Statistics:Posted by Sharkforce — Tue Dec 31, 2019 6:21 pm


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2019-12-31T16:48:412019-12-31T16:48:41 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11240#p11240 <![CDATA[Re: Called Shot to ignore armor?]]>
Ferretmonger wrote:
Tue Dec 31, 2019 12:27 pm
Called Shot (Players Guide p. 384)
[...]
A Called Shot cannot be used to increase the damage of an attack (see p. 378)
Bypassing armor would exactly be increasing the damage...

Statistics:Posted by Aegharan — Tue Dec 31, 2019 4:48 pm


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2019-12-31T15:41:312019-12-31T15:41:31 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11239#p11239 <![CDATA[Re: Called Shot to ignore armor?]]>
Cutting the rope they use to hang your friend for example.

Statistics:Posted by Lursi — Tue Dec 31, 2019 3:41 pm


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2019-12-31T15:00:392019-12-31T15:00:39 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11238#p11238 <![CDATA[Re: Called Shot to ignore armor?]]> Statistics:Posted by Panda — Tue Dec 31, 2019 3:00 pm


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2019-12-31T14:41:522019-12-31T14:41:52 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11237#p11237 <![CDATA[Re: Called Shot to ignore armor?]]> Statistics:Posted by Ferretmonger — Tue Dec 31, 2019 2:41 pm


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2019-12-31T12:52:172019-12-31T12:52:17 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11236#p11236 <![CDATA[Re: Called Shot to ignore armor?]]>
The whole Armor-Defeating Hits / Success Table mechanic has been (thankfully) replaced by the Additional Success mechanic in 4th edition so the point is moot as (on normal attacks) armor always reduce the damage of the attack no matter how successful (except for a few exceptions).

As you said, the combat option rule does not say anything about armor so I'd say there is a 2 possibilities:

1- Based on past edition rules: no
2- Based on the fact that they actively removed the mention about the armor: yes or up to GM. Personally as a GM I'd allow it but would adjust the difficulty based on the armor; after all, a leather armor cover barely about half the body mass so targeting an (unprotected) leg would be less of a challenge that trying to target the joins on a full plate armor.

Statistics:Posted by Bonhumm — Tue Dec 31, 2019 12:52 pm


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2019-12-31T12:27:002019-12-31T12:27:00 http://www.fasagames.com/forum/viewtopic.php?t=1515&p=11235#p11235 <![CDATA[Called Shot to ignore armor?]]>
A character makes a precise attack against a target, at-tempting to strike a specific body part, hitting a weapon, striking a designated object, and so on. The player declares what object or part of his opponent his character is attempting to hit with the called shot. The character suffers a –3 penalty to his close or ranged combat Attack test. At the gamemaster’s discretion, more difficult shots may incur a higher penalty. The concentration required causes the character 1 Strain per Attack test. If the test succeeds, the character strikes the chosen object or the intended area on his opponent.
A Called Shot cannot be used to increase the damage of an attack (see p. 378)
It's not specified anywhere if armor can be bypassed by this or not, but I think that the "the character strikes the chosen object or the intended area on his opponent" makes a good case for that. Would/do you allow characters/players to make Called Shots against an unarmored area e.g. someone's head if not wearing a helmet and have them deal damage to the target and ignore armor (worn, not natural or provided by spells)? Harder Called Shots can call for a higher penalty as well so balancing can be done that way. Not sure though how to read the part about "A Called Shot cannot be used to increase the damage of an attack (see p. 378)"?

Statistics:Posted by Ferretmonger — Tue Dec 31, 2019 12:27 pm


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