I think the "world building" sense, is not that enchanters are common, but that each enchanter is also a master craftsman in one, or possibly two other skills. There would be clans somewhere churning out 'Boots of the Huntsman' using the pattern left to them by great-great-grand-pappy. They are enchanters and master cobblers. If they also had or were provided with a pattern for 'Dry boots', they could also make those (since they are enchanters and master cobblers), but there is no way that they could make a magic cloak or a magic ring since they are not master weavers or jewelers. There are weaver/enchanters and jeweler/enchanters that make those those things.LouP wrote: ↑Tue Nov 20, 2018 6:20 pmI think I understand the point here, but I'm not sure this makes a lot of sense in terms of world building. This means that either Enchanting is *extremely* common and is practiced by craftsmen of all kinds (cobblers, clothiers, blacksmiths, etc.), or Enchanters also have *lots and lots* of craftsmen skills. Neither of these seems ideal or plausible (IMO, of course).
Statistics:Posted by Tattered Rags — Sun Dec 23, 2018 4:45 pm
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Is there already an overview where the mistakes are for the thread items? It seems impossible to check the real EDN without knowing what aspects, blood magic, etc. have to be used.Example Enchanting Patterns, Pages 153-175
Errata: Due to versioning errors, there are discrepancies between the sample recipes provided on these pages and the item creation guidelines earlier in the chapter. This is most obvious with some of the sample thread items and the table on page 144. When there is a discrepancy, the tables earlier in the chapter take precedence over the expanded examples.
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